A memory bus supports memory transactions of various sizes, with the largest size supported being a function of how many data lines there are. The following two statements are true of every memory bus with which I'm familiar, and I probably every bus in popular use: (1) only power-of-two sizes are supported; (2) only aligned transactions are supported.
Arm, x86, and RISC-V are relatively unique among the multitude of CPU architectures in that if they are asked to make an unaligned memory transaction, they will compose that transaction from multiple aligned transactions. Or maybe service it in cache and it never has to hit a memory bus.
Most CPU architectures, including PPC, MIPS, Sparc, and ColdFire/68k, will raise an exception when asked to perform a misaligned memory transaction.
The tradition of aligning data originated when in popular CPU architectures, if you couldn't assume that data was aligned, you would need to use many CPU instructions to simulate misalinged access in software. It continued in compilers for Arm and x86 because even though those CPUs could make multiple bus transactions in response to a single mis-aligned memory read, that takes time and so it was much slower.
I don't know for sure, but I would expect that on modern x86 and high performance Arm, the performance penalty is quite small, if there's any at all.
[0] https://jordivillar.com/blog/memory-alignment
[1] https://lemire.me/blog/2012/05/31/data-alignment-for-speed-m...
[2] https://lemire.me/blog/2025/07/14/dot-product-on-misaligned-...
if you need a well defined layout, use `extern`. if your struct makes sense to represent as an integer, use `packed`. I think it is often ill advisable to use `packed` otherwise.
you can explore this yourself on the Type info returned from @TypeInfo(T):
https://ziglang.org/documentation/master/std/#std.builtin.Ty...
https://ziglang.org/documentation/master/std/#std.builtin.Ty...
https://ziglang.org/documentation/master/std/#std.builtin.Ty...
> An extern struct has in-memory layout matching the C ABI for the target.
Zig is really good at speaking the C ABI of the target, but the upshot seems to be that it appears there is no stable Zig-native ABI.
If I'm correct, I wonder if there are plans to settle on a stable ABI at some point in the future. I do know that in other languages the lack of a stable ABI is brought up as a downside, and although I've been burned by C++ ABI stability too many times to agree, I can understand why people would want one.
Heres the kind of code it generates https://zigbin.io/6dba68
It can also generate javascript, heres doom running on browser: https://cloudef.pw/sorvi/#doom.wasm
That could be an interesting middle ground.
struct Dang : bits 64 // 64 bits wide, int total
{
foo : bits 5 @ 0; // 5 bits wide at bit offset 0
bar : bits 5 @ 0;
baz : bits 16 @ 4; // 16 bits wide at bit offset 4
tom : bits 11 @ 32;
};https://godbolt.org/z/vPKEdnjan
union Dang
{
uint64_t : 64; // set total width
uint8_t foo : 5;
uint8_t bar : 5;
struct __attribute__((packed)) {
uint8_t : 4;
uint16_t baz : 16;
};
struct __attribute__((packed)) {
uint32_t : 32;
uint16_t tom : 11;
};
};
The member types don't actually matter here so we can have a little fun and macro it without having to resort to templates to get "correct" types. #define OFFSET_BITFIELD_DECLARE(NAME, SIZE) \
union NAME { \
uint64_t : SIZE
#define BITFIELD_MEMBER(NAME, SIZE, OFFSET) \
struct __attribute__((packed)) { \
uint64_t : OFFSET; \
uint64_t NAME : SIZE; \
}
#define OFFSET_BITFIELD_END() }
OFFSET_BITFIELD_DECLARE(Dang, 64);
BITFIELD_MEMBER(foo, 5, 0);
BITFIELD_MEMBER(bar, 5, 0);
BITFIELD_MEMBER(baz, 16, 4);
BITFIELD_MEMBER(tom, 11, 32);
OFFSET_BITFIELD_END();
Highly recommend not doing this in production code. If nothing else, there's no compiler protection against offset+size being > total size, but one could add it with a static assert! (I've done so in the godbolt link)Edit: if you're talking about Zig, sorry!
https://arxiv.org/abs/2410.11094
I'm not sure I understand your example; if I am looking at it right, it has overlapping bitfields.
But supposing you didn't want overlapping fields, you could write:
type Dang(tom: u11, baz: u16, bar: u5, foo: u5) #packed;
And the compiler would smash the bits together (highest order bits first).If you wanted more control, you can specify where every bit of every field goes using a bit pattern:
type Dang(tom: u11, baz: u16, bar: u5, foo: u5) #packed 0bTTTTTTTT_TTTbbbbb_bbbbbbbb_bbbzzzzz_????fffff
Where each of T, b, z, and r represent a bit of each respective field.https://arxiv.org/abs/2410.11094
Bradley implemented a prototype of the packing solver, but it doesn't do the full generality of what is proposed in the paper.
It can even be used for pattern matching.
I don't know whether Gleam or Elixir inherited it.
I have worked with a number of fresh grads over the last ten years. I can think of one who may have had a good handle on this. At best the rest range from “vague memory recall about this” to a blank stare.
On the flip hand, it’s something someone can pick up pretty quickly if motivated.
Wrote this blog post to summarize what I think are the right ways to understand alignment and size for various data types in Zig, just through experimentation.
Let me know any and all feedback!