LG's new 1Hz display is the secret behind a new laptop's battery life

https://www.pcworld.com/article/3096432/lgs-new-1hz-display-is-the-secret-behind-a-new-laptops-battery-life.html

Comments

jerlamMar 23, 2026, 11:47 PM
Haven't phones, watches and tablets been using low refresh rates to enable battery improvements for a while?

The Apple Watch Series 5 (2019) has a refresh rate down to 1Hz.

M4 iPad Pro lacks always-on display despite OLED panel with variable refresh rate (2024):

https://9to5mac.com/2024/05/09/m4-ipad-pro-always-on-display...

SXXMar 27, 2026, 10:14 PM
OLED iPad dont have always on because of burn-in. Considering people certainly use it as photo frame, notification and time daahboars, kitchen recipe book, etc.

Less of a problem for iphones that unlikely to stay for a week in the same place plugged in and unused.

trvzMar 27, 2026, 10:10 PM
iPad Pro only goes down to 10 FPS. This may be the display of the upcoming MacBook Pro.
hirako2000Mar 27, 2026, 9:45 PM
Dell needs to sell these XPS. The AI button doesn't do the trick, so battery life may do it.
MBCookMar 27, 2026, 10:01 PM
Yes but I’m unaware of larger ones.
MBCookMar 27, 2026, 10:02 PM
As soon as I saw this announced, I wondered if this is why we haven’t seen OLED MacBook Pro yet.

Apple already uses similar tech on the phones and watches.

serious_angelMar 27, 2026, 9:45 PM
> LG’s press release leaves several questions unanswered, including the source of the “Oxide” name...

> Source: https://www.pcworld.com/article/3096432 [2026-03-23]

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> HKC has announced a new laptop display panel that supports adaptive refresh across a 1 to 60Hz range, including a 1Hz mode for static content. HKC says the panel uses an Oxide (metal-oxide TFT) backplane and its low leakage characteristics to keep the image stable even at 1Hz.

> Source: https://videocardz.com/newz/hkc-reveals-1hz-to-60hz-adaptive... [2025-12-29]

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> History is always changing behind us, and the past changes a little every time we retell it. ~ Hilary Mantel

amiga-workbenchMar 24, 2026, 12:04 AM
Is this materially different from panel self refresh?
saltcuredMar 24, 2026, 4:46 AM
A low refresh rate probably still requires the same display-side framebuffer as PSR.

With conventional PSR, I think the goal is to power off the link between the system framebuffer and the display controller and potentially power down the system framebuffer and GPU too. This may not be beneficial unless it can be left off long enough, and there may be substantial latency to fire it all back up. You do it around sleep modes where you are expecting a good long pause.

Targeting 1 Hz sounds like actually planning to clock down the link and the system framebuffer so they can run sustain low bandwidth in a more steady state fashion. Presumably you also want to clock down any app and GPU work to not waste time rendering screens nobody will see. This seems just as challenging, i.e. having a "sync to vblank" that can adapt all the way down to 1 Hz?

fc417fc802Mar 27, 2026, 10:22 PM
> This seems just as challenging, i.e. having a "sync to vblank" that can adapt all the way down to 1 Hz?

I was under the impression that modern compositors operated on a callback basis where they send explicit requests for new frames only when they are needed.

hyperhelloMar 24, 2026, 5:04 AM
But why 1hz? Can’t the panel just leave the pixels on the screen for an arbitrary length of time until something triggers refresh? Only a small amount of my screen changes as I’m typing.
saltcuredMar 24, 2026, 9:11 PM
When PSR or adaptive refresh rate systems suspend or re-clock the link, this requires reengineering of the link and its controls. All of this evolved out of earlier display links, which evolved out of earlier display DACs for CRTs, which continuously scanned the system framebuffer to serialize pixel data into output signals. This scanning was synchronized to the current display mode and only changed timings when the display mode was set, often which a disruptive glitch and resynchronization period. Much of this design cruft is still there, including the whole idea of "sync to vblank".

When you have display persistence, you can imagine a very different architecture where you address screen regions and send update packets all the way to the screen. The screen in effect becomes a compositor. But then you may also want transactional boundaries, so do you end up wanting the screen's embedded buffers to also support double or triple buffering and a buffer-swap command? Or do you just want a sufficiently fast and coordinated "blank and refill" command that can send a whole screen update as a fast burst, and require the full buffer to be composited upstream of the display link?

This persistence and selective addressing is actually a special feature of the MIP screens embedded in watches etc. They have a link mode to address and update a small rectangular area of the framebuffer embedded in the screen. It sends a smaller packet of pixel data over the link, rather than sending the whole screen worth of pixels again. This requires different application and graphics driver structure to really support properly and with power efficiency benefits. I.e. you don't want to just set a smaller viewport and have the app continue to render into off-screen areas. You want it to focus on only rendering the smaller updated pixel area.

hasperdiMar 24, 2026, 4:19 AM
this is just regurgitating the manufacturer's claim. I believe it when I see it. Most of display energy use is to turn on the OLED/backlight. They're claiming, because our display flickers less, it's 48% more efficient now.