Wine 11 rewrites how Linux runs Windows games at kernel with massive speed gains

https://www.xda-developers.com/wine-11-rewrites-linux-runs-windows-games-speed-gains/

Comments

tombertMar 24, 2026, 7:29 PM
Wine is a project that I've grown a near-infinite level of respect for.

I don't know for sure, but I suspect that a lot of the work for Wine is boring and thankless. Digging through and trying to get exact parity with both the documented and undocumented behavior of Windows for the past 30 years doesn't sound fun, but it's finding every little weird edge case that makes Wine a viable product.

The fact that Wine runs a lot of games better than Windows now (especially older games) shows a very strong attention to detail and a high tolerance for pain. I commend them for it.

computomaticMar 24, 2026, 9:26 PM
I avoided using Wine (and Linux for gaming generally) for years on the sole basis that I assumed what they were trying to do was impossible to do well. Occasionally I’d try wine for some simple game and be impressed it worked at all, but refused to admit to myself that it was something I could rely on. (This was many years ago and I freely admit today that I was wrong.)
ACS_SolverMar 24, 2026, 10:18 PM
Valve's Proton (so Wine + DXVK + some other additions) revolutionized gaming on Linux. I play games both for fun and work, and for a solid 3+ years now, gaming on Linux has been an "it just works" experience for me, and should be for most games that don't use kernel-level anticheat.
BatteryMountainMar 25, 2026, 7:38 AM
Now if only Steam would add a checkbox on their checkout page to add 10% donation/tip that goes directly to their upstream opensource dependencies (like the Wine team), that would be amazing! I would add extra money on every purchase to support these people!
tstennerMar 25, 2026, 11:59 AM
Buy a steam deck. It sends a strong signal to Valve to continue supporting Wine and you get a Steam Deck
BatteryMountainMar 25, 2026, 1:39 PM
I'm in Africa, when I go to the steam deck page, it says it is not available in my country. Not interested in buying from a third party importer. So until then..
MrDrMcCoyMar 27, 2026, 3:25 PM
What about buying from a fellow Hacker News nerd? I'm willing to handle shipping a new unit for you, based in USA. :-)

I also have a used 1st-gen model, upgraded with hall-effect joysticks and a 2TB SSD with a glass screen protector that I am willing to part with. Apart from a few barely-visible scuffs on the plastic housing, it's in great condition. If you're interested, let me know how to get in touch!

stavrosMar 25, 2026, 3:59 PM
I wanted to buy the entire new lineup (Machine, VR, and controller), but alas, AI RAM shortage. I hope it can get released soon.
GreenVulpineMar 25, 2026, 2:10 PM
Unfortunately Steam decks have been out of stock for a while. The AI slop Apocalypse ruined the consumer computing market with chip shortages.
kelvinjps10Mar 25, 2026, 11:03 PM
it's was out of stock as soon as they came out and in a lot of countries outside of the US it wasn't available.
hochmartinezMar 25, 2026, 8:11 AM
moringMar 25, 2026, 8:35 AM
Requires PayPal or credit card. The suggestion was to pay with your Steam Wallet or whatever payment method already used when you buy a Proton-based game on Steam.
greenavocadoMar 25, 2026, 1:35 PM
The best low overhead way to support them for Americans is to set up bill pay with their bank and auto send checks to their mailbox
colejohnson66Mar 25, 2026, 1:17 PM
> Donate to the Wine Development Fund by cash, cheque, or international money order in US dollars.
moringMar 25, 2026, 4:42 PM
IMHO this supports the original point that payment via Steam would be an upgrade:

Sending cash to a postal address isn't low-effort nor low-risk.

Payment by cheque is something I have never done, nor would I know how to do it. I'd have to ask at my bank -- not low effort. I don't know if I'm an outlier here but I have never heard from any of my peers who ever did such a thing.

The same or even worse is true for international money orders. The whole concept of making a money transfer to a postal address is something I have never heard of. Where's the IBAN?

The Wine team is right to put even PayPal before all of these.

moralestapiaMar 25, 2026, 3:23 PM
Can you have a Steam Wallet without having a credit card?
moringMar 25, 2026, 4:45 PM
Yes, I do. It just means that you have to manually "recharge" your Steam wallet when it runs low. That's some effort, but it limits the possible damage if something goes wrong.
moralestapiaMar 25, 2026, 6:37 PM
How do you "recharge" you Steam Wallet? Gift cards, I assume?
danudeyMar 25, 2026, 9:59 PM
Yep, depending on where you live you can probably find them wherever you find other major brand gift cards.
moringMar 26, 2026, 7:10 AM
Paysafe cards. A store near me has them.
red-iron-pineMar 25, 2026, 12:41 PM
for 99% of people it will also probably be paypal or credit card
lebed2045Mar 25, 2026, 2:13 PM
i pay for crossover license (wine on mac), if i understand correctly, they spend this money on development wine core as well.
exitbMar 25, 2026, 8:56 AM
You always give 30% to Valve and their interests so far are aligned. Everything that's possible within the Steam ecosystem is available outside of it. Maybe things will change in the future, but I doubt we could be getting a better deal.
patmorgan23Mar 25, 2026, 3:42 PM
Value does pay for development on open source projects already.

https://news.ycombinator.com/item?id=34061110

lo_zamoyskiMar 25, 2026, 2:32 PM
> if only Steam would add a checkbox on their checkout page to add 10% donation/tip that goes directly to their upstream opensource dependencies

Or how about instead of passing the cost off to users, Steam actually supports them from their own profits? After all, they are profiting from free work.

We can't be pushovers about this.

InitialLastNameMar 25, 2026, 2:55 PM
As far as I can tell, Valve makes significant contributions back to Wine via Proton development. Isn't that essentially them supporting their upstream dependencies with their own profits, by using some of those profits to pay people to contribute work to their open source dependencies?
danudeyMar 25, 2026, 10:02 PM
Valve pays over a hundred open source developers to work on the various open source projects that they rely on so heavily, so yeah Valve's 30% of your Steam purchases is already contributing to these open-source projects (like Mesa, the Linux kernel, Wayland, etc.)

https://www.pcgamer.com/valve-is-paying-a-whole-lot-of-devel...

mietekMar 25, 2026, 3:36 PM
No.
OccamsMirrorMar 25, 2026, 8:38 AM
This is a fantastic idea. I completely endorse it. I hope a Valve employee sees this.
rickdeckardMar 25, 2026, 8:57 AM
Great idea!

Such donations might even be tax-deductible revenue for Valve, so even the finance bros should love it.

Although I would prefer if Valve simply commits to a fixed percentage of its Steam fee to be donated...

colejohnson66Mar 25, 2026, 1:20 PM
Forwarded donations are not tax-deductible (in the US); That's a lie that's been spread around the internet. If you give a company money with the express purpose of them forwarding it to someone else (the company acts as a "collection agent"), it's not their income or donation.

https://taxpolicycenter.org/taxvox/who-gets-tax-benefit-thos...

rickdeckardMar 25, 2026, 9:39 PM
Interesting, thanks for the details.

So it would be actually financially _better_ for Valve to donate a portion of their revenue and state "we will donate x% of the price to yy", as THEN it would be tax-deductible for them

Dylan16807Mar 26, 2026, 3:25 AM
It's not better, because being revenue and donated away and tax-deductible all cancels out. It's as if they never saw the money, just like forwarding it.
BobaFloutistMar 25, 2026, 2:32 PM
And even if it was, all "tax deductible" would mean is that they wouldn't have to pay taxes on that money. Which, you know, they don't get to spend. So it's kind of defacto tax deductible in the same sense that my friend's income is "tax deductible" for me, I guess.
colejohnson66Mar 25, 2026, 4:03 PM
A lot of people online have convinced themselves that "tax deductible" means that the government would refund you that dollar amount. That's a "tax credit"... If forwarded donations were a tax credit, then yes, rounding up is giving the company "free" money! But you're not.
owaisloneMar 24, 2026, 10:45 PM
I really is impressive. I wish publishers like EA and anti-cheat developers weren't so reluctant to support it. I hope Steam devices and SteamOS gain enough traction to force their hands.
sdenton4Mar 25, 2026, 4:36 AM
Idk, kernel anti cheat is a pretty clear sign to me that I should pick a different game to play anyway...
ZiiSMar 25, 2026, 7:35 AM
Ironically the only way I would ever consider robust anti-cheet is if the game installed a seperate bootable Linux witch didn't have the encryption keys for my main partition.
somatMar 26, 2026, 4:32 AM
you may be on to something here. "you want to play our game, boot it off a usb drive"
HWR_14Mar 25, 2026, 5:31 AM
Does windows make it easy to tell the installer wants to install kernel anti cheat? It used to pop up the generic binary "This application wants to change files on your computer" which could be installing in the protected "Program Files" or could be modifying anything.
worthless-trashMar 25, 2026, 7:31 AM
I dont think you can even load the "windows" kernel module in wine. Last time i tried with the capcom rootkit, it didnt work at all.
colejohnson66Mar 25, 2026, 1:22 PM
Wine doesn't emulate the NT kernel; Just the NT and Win32 userspace APIs. For example, Wine provides a `kernel32.dll` that maps API calls into the appropriate Linux ones. Anything kernel level is operating "below" Wine.
HWR_14Mar 25, 2026, 1:51 PM
I read the person I was responding to saying they avoided games with root kits for moral, not technical, reasons. So I assumed they were on Windows, and AFAIK, windows just offers binary "changes" permissions which covers anything from installing in the slightly protected Program Files directory to installing a rootkit. In other words, can they even detect they are about to install a root kit?
MelatonicMar 25, 2026, 7:50 PM
Good question and one I am now looking into
cultofmetatronMar 25, 2026, 6:59 AM
Paying for a game that inserts rootkits into your kernel feels like paying money to get molested. no thanks.
ArwillMar 25, 2026, 7:35 AM
Hate to be the one saying this, but that rootkit is there to prevent you from molesting/cheating other players. So its not an one-sided issue. It is unfortunate that the developers found no other way of fighting cheats, sure.

And by all means, if a game community is so toxic that it has to be policed by extreme measures, it is perhaps indeed better to avoid playing such a game altogether.

cultofmetatronMar 25, 2026, 9:11 AM
agreed. if a condition of attending an event was that I had to wear a chastity belt that prevented guests from raping each other, I'd think twice about attending alltogether.
johanvtsMar 25, 2026, 1:51 PM
I don’t care if my shooter game “community” is toxic. I don’t have any interaction with the “community” other than to try and virtually kill its members. I wish my chess app had anti-cheat, there are just some people who will cheat and any game is more fun if they can be prevented from playing.
HikikomoriMar 25, 2026, 10:53 AM
Because anti cheat on linux is completely useless.
anakaineMar 25, 2026, 5:52 AM
By and large Im happy to not participate in games that use kernel level anti-cheat.
duttishMar 25, 2026, 5:09 PM
It's reached the level where a game not working is a suprise.

Space Marine 2 was the latest one for me, but Steam is great at refunds if you do it quickly enough.

Ferret7446Mar 27, 2026, 3:21 AM
Space Marine 2 works, at least on steam deck
ErroneousBoshMar 25, 2026, 7:51 AM
> and should be for most games that don't use kernel-level anticheat.

It actually gives a far better user experience for games like Battlefield 6, because on Linux they just don't work at all. Try it for yourself - it won't even start!

By contrast if you run Battlefield 6 on Windows, eventually you'll end up playing it, and you'll wish you hadn't. It's a shitty buggy mess and you'll hate it.

So, notch up another score for Linux!

ecshaferMar 25, 2026, 1:46 AM
With Proton especially, which is WINE really optimized with all of the right options and a few other things, I play literally any game on linux and never worry about support. It hasn't steered me wrong yet in the last 3 or 4 years I think.
solid_fuelMar 26, 2026, 5:26 AM
It has gotten to the point where I just skip buying games that don't work under proton, and there's really very few that I've missed.
spoilerMar 24, 2026, 11:56 PM
To be fair, early wine (when I first tried it) wasn't very usable, and for gaming specifically. So if you were an early enthusiast adopter, you might've just experienced their growing pains.

Also, I assume some Windows version jumps didn't make things easy for Wine either lol

xatttMar 25, 2026, 1:47 AM
The hype/performance mismatch was significant in the 2000s for Wine. I’m not sure if there was any actual use case aside from running obscure business software.

Yes, there was “the list” but there was no context and it was hard to replicate settings.

I think everyone tried running a contemporary version of Office and Photoshop, saw the installer spit out cryptic messages and just gave up. Enough time has passed with enough work done, and Wine now supports/getting to support the software we wanted all along.

Also, does anyone remember the rumours that OS X was going to run Windows applications?

pxcMar 25, 2026, 1:35 PM
I used WINE a lot in the 2000s, mostly for gaming. It was often pretty usable, but you often needed some hacky patches not suitable for inclusion in mainline. I played back then with Cedega and later CrossOver Games, but the games I played the most also had Mac ports so they had working OpenGL renderers.

My first memorable foray into Linux packaging was creating proper Ubuntu packages for builds of WINE that carried compatibility and performance patches for running Warcraft III and World of Warcraft.

Nowadays Proton is the distribution that includes such hacks where necessary, and there are lots of good options for managing per-game WINEPREFIXes including Wine itself. A lot of the UX around it has improved, and DirectX support has gotten really, really good.

But for me at least, WINE was genuinely useful as well as technically impressive even back then.

zadikianMar 25, 2026, 6:43 AM
I remember it being surprisingly decent for games back then. Then a lot of games moved to Steam, which made it way harder to run them in Wine. Of course there was later Proton for that, but not on Mac.
anon291Mar 27, 2026, 4:48 AM
Games are one of the easier things to emulate since gaming mechanics are usually entirely a compute problem (and thus not super reliant on kernel APIs / system libraries). Most games contain the logic for their entire world and their UI. The main interface is via graphics APIs, which are better standardized and described, since they are attempting to expose GPU features.

I worked on many improvements to wine's Direct3d layers over a decade ago... it's shockingly "simple" to understand what's happening -- it's mostly a direct translation.

kelvinjps10Mar 25, 2026, 11:09 PM
Also these apps changed, A lot of windows programs were simple executables and I remenber for a moment it was very popular for developers to write portable apps that were just a .exe that you ran,also excel and other programs worked fine, but then microsoft and others started to use msxis or whatever it's called and more complex executable files and it was not longer posible, and microsoft and adobe switched to a subscription based system.
aaronbrethorstMar 25, 2026, 5:22 AM
FnoordMar 25, 2026, 5:22 AM
I ran Wine end of 90s to run CS (Half-Life), and I had not only more FPS than Windows. It was more stable as well.
ryukopostingMar 25, 2026, 2:22 AM
It took some futzing. The crusty PlayOnLinux UI is permanently etched into my brain.
brntMar 25, 2026, 6:17 AM
Transgaming! It worked for ons or two games for me, bit it was glorious.
aranelsurionMar 24, 2026, 10:47 PM
I remember managing to play Crysis under Linux with Wine and I was SO impressed. Never would’ve imagined one day almost every game would be playable.
samusMar 25, 2026, 4:21 PM
It's an unfair fear since architecturally Wine sits at the same position as the Win32 API on Windows, which also in the end merely uses the underlying native system calls. The only difference is that Linux aims to keep its system call interface stable.
tracker1Mar 25, 2026, 5:42 PM
You're saying that Windows' system interfaces aren't stable? In comparison to Linux?
samusMar 25, 2026, 6:32 PM
The API underneath the Win32 API, the Windows Native API, is not necessarily stable and therefore not intended for direct consumption by applications.
tracker1Mar 26, 2026, 5:20 PM
If you're utilizing undocumented APIs that aren't meant for public use, sure... but the core Win32 APIs have been pretty stable for going on 3+ decades now. You can take a lot of win32 apps from the early 90's and they'll run without modification in windows today... though, they'll probably run in Wine and likely a better chance there... but still.
samusMar 26, 2026, 8:29 PM
I fully agree with that. Sadly there is always the odd application out there that uses the lower level stuff and is therefore tricky to get to run on Wine. Or more recent Windows versions for that matter.
ConceptJunkieMar 25, 2026, 6:20 PM
win32 dates back to 1993. OP doesn't know Windows history. Maintaining backwards compatibility was always a huge priority for Microsoft, even if it couldn't be perfect.

If a program didn't work on a newer version of Windows, there's a good chance it was doing something unsupported.

figmertMar 25, 2026, 4:08 AM
Meanwhile I've been impressed with Wine since I discovered it. One of the few things that was keeping me from moving to Linux was MS Office suite. I struggled to get used to OpenOffice. And wine was able to run it. Sure I had to faff around with it, but I was just so impressed. I was telling all my family, but they just didn't get it.

Anyway, I later stopped using it because Google Docs and then later libreoffice was good enough. I still followed it, and I continued to be impressed by all the announcements.

whalesaladMar 25, 2026, 2:35 PM
The first time I seriously used wine it was to run Forscan (https://forscan.org/home.html) to interface with my car via OBD2 port. It quite literally just worked. Installed via the executable MSI installer, finished install, booted right up, and worked with the USB device.
donatjMar 25, 2026, 6:19 AM
I have been using Wine on Mac for fifteen years now since I moved to Mac for work. There's always been a couple Windows programs I just can't seem to replace fully, namely RegexBuddy, and I continue to run them in Wine to this day. Everything has gotten so much better as the years have gone on, that this is a perfectly acceptable solution.
vbezhenarMar 24, 2026, 10:24 PM
[flagged]
caconym_Mar 24, 2026, 11:13 PM
You seem to have missed this part of the comment you replied to:

> This was many years ago and I freely admit today that I was wrong.

Personally I stopped using Windows for gaming because it literally doesn't work anymore. I installed Windows 11 on my gaming VM and DLSS and FSR were just completely broken, didn't work at all. Couldn't figure it out. Switched to Linux (Bazzite for now) and I have no regrets; the only games that don't work are the dangerous time-wasters (live service games with invasive anti-cheat) that I have less and less time for as I age.

severinoMar 24, 2026, 11:03 PM
Windows itself is a bunch of hacks, too, so if you think Wine is the same, then it surely looks like a very accurate emulation.
abustamamMar 24, 2026, 11:21 PM
I think very few software can be considered _not_ a bunch of hacks, especially in the age of vibe coded electron apps.
kyorochanMar 24, 2026, 10:34 PM
You're saying the opposite of what the person you think you're agreeing with is.
exe34Mar 24, 2026, 10:34 PM
I look forward to your conversion 20 years from now.
RachelFMar 24, 2026, 9:18 PM
It is a superb project, and a hard thing to do.

It is a pity that the apps most business people use everyday, like Word and Excel and Outlook don't work in it (Excel 2010 is the last version that has Platinum status). It is interesting that these are harder to get working than games.

coldpieMar 24, 2026, 9:41 PM
> It is interesting that these are harder to get working than games.

Games are mostly just doing their own thing, only interacting with the system for input & output. MS Office is using every single corner of Windows: every feature in the XML libraries, tons of .NET type stuff, all the OLE and COM and typelib and compound storage features, tons of Explorer integrations, auto-updating stuff via Windows patching mechanisms... there's almost no corner of the Windows OS that MS Office doesn't use.

da_chickenMar 25, 2026, 2:12 AM
Yeah, people forget that MS Office, and Excel and Outlook in particular, are the real foundation of Microsoft's vendor lock-in on the desktop.
Discordian93Mar 25, 2026, 2:38 AM
Outlook is now basically an Electron app, they've deprecated the old desktop Outlook in favor of a port of the web app to desktop, so it's basically just Excel remaining.
da_chickenMar 25, 2026, 11:17 PM
Yeah, that's because Microsoft can see the writing on the wall. They don't want Windows to die, but they know the whole OS is at a point where it's probably inevitable that it will.

Developers don't want to use Windows anymore. They all want to run Linux because servers do. Ballmer was right about one thing: It was about the developers.

Microsoft can't compete with Chrome at the K-12 level. A Chromebook is a fraction of the cost at twice the runtime, so nobody is going to learn Windows growing up. There won't be a generation of new ready-trained Microsoft consumers every year.

And the average consumer? Oh, they're running an iPhone and maybe an iPad that's it. If Apple were really smart they'd have released an iPhone screencast dock, but Apple still thinks the iPhone doesn't need multiple user profiles. However, even with Apple's stupid behavior, they're losing their core consumer audience.

Steam is tired of Microsoft, too, so they're pushing for compatibility. Video games are either cross platform, console exclusive, or easy enough to emulate. If nVidia's graphics drivers weren't so proprietary, it wouldn't be nearly as difficult.

The big holdouts are the same people that kept COBOL a live programming language in the 21st century: The business office folks.

Microsoft has missed the boat on smartphones, tablets, budget laptops, smart TVs, video game consoles (which is a little surprising), server-side infrastructure, development, and now AI. Their market prospects right now are Millenials and older that don't want change, people who need exactly Excel or Outlook, and PC video gamers that aren't interested in change. Their best product is VS Code and it's free, their second best product (SQL Server) is pricing people out, and their third best product (.Net) is also free.

At this point I think they're mainly hoping Adobe doesn't jump ship.

KptMarchewaMar 26, 2026, 10:35 AM
> Developers don't want to use Windows anymore.

I mean, did they ever?

I've been programming just since ~2010, but I've only ever saw majority prefer macs due to hardware (with exception being late intel macs) and linux on the regular PCs.

With exception of game devs, I've not seen person who _happily_ defaults to windows, not due to fact that they have to because of company policy or because company is too cheap for an Apple device.

da_chickenMar 26, 2026, 9:42 PM
Yes, developers used to like Microsoft. That was where all the money was, and Visual Studio was an extremely good IDE in the late 90s and early 2000s. And at the time, Microsoft's documentation was the best. C++, VB, and then .Net development combined with Sql Server (then a budget option) was a very enticing stack. Using ASP instead of Perl or ColdFusion or PHP was also attractive.

At the time Mac was still largely dominated by PowerPC and Classic OS. And Linux was still seen as an OS for hobbyists and universities. It was not taken seriously until well into the 00s and the 2.4 kernel. Sun was struggling with Java, and the unices were well into their decline from the 80s.

I would say that the transition was how much better Apache was than IIS when it came to operational and security issues.

lp0_on_fireMar 25, 2026, 1:18 PM
> Outlook is now basically an Electron app

And it's horrible.

johnebgdMar 25, 2026, 5:16 AM
Electron apps also basically don’t work in Wine. I miss having Evernote on Linux.
Grisu_FTPMar 25, 2026, 7:19 AM
Wouldnt it be possible to extract the files you need and sort of "repackage" it for linux?

I have no idea how electron apps look "internally" but it doesnt sound too bad.

Sort of like you can unzip .deb files and use them somewhere else, if what i heard was correct (never tried it myself)

jitlMar 25, 2026, 12:38 PM
If the Electron app is pure JS with no native extensions it can be doable. However, many Electron apps contain platform-specific js code, since features for stuff like Dock on Mac and Taskbar icons on Windows differ. Electron apps like Notion also contain native extensions - compiled C/C++/Objective-C code that are platform specific. For example in Notion, we use sqlite via better-sqlite3 (potentially replaceable since it’s open source, but will need more work than “just” repackaging js), but we also write our own native support libraries to use OS-specific APIs for microphone recording in meeting notes feature.
Grisu_FTPMar 26, 2026, 7:16 AM
Thank you for the thorough reply :)

I really like the comments on HN, they are very often really interesting and you actually often learn something new that actually matters.

kelvinjps10Mar 25, 2026, 11:13 PM
I have seen many people porting such apps, like there is aur package for notion, figma
jitlMar 26, 2026, 4:23 AM
It's cool that arch users give porting Notion a valiant effort. But as I predicted, custom native extensions will be [a problem](https://aur.archlinux.org/packages/notion-app-electron#comme...):

> Could it be possible to make the relatively new AI meeting notes feature to work?

> Right now I get the following error when I click the "start transcribing" button:

    Error occurred in handler for 'notion:get-media-access-status': TypeError: s.systemPreferences.getMediaAccessStatus is not a function
        at /usr/lib/notion-app/app.asar/.webpack/main/index.js:2:631015
        at WebContents.<anonymous> (node:electron/js2c/browser_init:2:87444)
        at WebContents.emit (node:events:524:28)
ifwintercoMar 25, 2026, 8:30 AM
Not my area of expertise so I could be wrong but Electron apps just use Chromium underneath (which already works on linux), so in theory it should be easier to get them running on linux than a native Windows app
exceptioneMar 25, 2026, 8:51 AM
How is that even possible? I expect you have to go out of your way to make it platform dependent, are you sure?
tsimionescuMar 25, 2026, 4:25 PM
Electron is basically just a GUI framework. The application itself can be arbitrarily complicated, nothing stops you from building a Java + .NET + C++&COM app that includes three Windows Services that interfaces with the Electron runtime just for UI.
QuothlingMar 25, 2026, 6:41 AM
Having worked in non-swe enterprise for two decades I would argue that this is less true today than it was 10 years ago. It used to be that new hires would come with a basic knowledge of windows and office, but that's no longer the case. At the same time, you have things like Smartsheets and so on, which are more popular, at least with our employees, than Excel and everyone seems to hate Outlook these days. I don't think it was ever really the case though. What Microsoft sells to enterprise is governance, and they really don't have any competition in this area.

Being in the European energy sector we're naturally looking into how we can replace every US tech product with an EU/FOSS one. It's actually relatively easy to buy the 365 experience through consultants which will setup a NextCloud, Libre/Only Office, Proton and a teams replacement I can't for the life of me remember the name of. Beneath it there is a mix of Identity Management systems, often based around Keycloak, at least for now. It works, from what we've seen in Germany (specificlaly with their military) it's also possible to roll it out relatively quickly. It's all the "other" stuff that gets murky. There isn't a real alternative to AD/Entra, yet, from a governance perspective. There are great tech solutions which does the same thing, but they require a lot of IT man hours. Something the public sector is always going to be more willing to deal with than the private sector. If we collectively decided that trains in Denmark should be free for passengers, then that would happen. You can't do that in a private business, though security obviously does factor into it.

This is the general story really. Microsoft's copilot studio is relatively new, and it's probably been flying under the radar in a lot of tech circles because it's basically what power automate always wished it could be. Having used it to build a HR flow, where an AI model will receive the applications, read them, auto-reply to irrelevant ones, create a teams site with files and the relevant people for the relevant applications, and invite the applicant to their first appointment. Well... I gotta say that I'm not sure what we have that's an alternative to that. It took me a couple of hours to build it, and it frankly works better than I thought it would. Granted, I did know the tool because I had previously done a PoC where I build a teams agent which "took over" my teams interactions. Everyone noticed because it spelled correctly and wasn't capable of posting Warhammer 40k ORK meme's in any form of quality, but it was frightenly easy. What Microsoft sells in this area is again the governance of it all. You can do these things because of how EntraID lets you connect services seamlessly with a few clicks. While behind the scenes all of those clicks are only available to you because your IT department control them... Again... without hundreds of manhours.

I'm sure we'll eventually get there, but it'll likely come down to change management. Because even if you're willing to retrain your IT operations crew, it's not likely that they will want to leave the Microsoft world where they are well paid and job-secure. Well, maybe I'm in a cheese bell, but I've never met an Azure/Microsoft IT person who would want to work with something else, and having been forced to work a little bit with it behind the scenes, I sort of get it... well not really.

Which boils down to why Microsoft has always been good with enterprise customers. The decision makers in your organisation will listen to everything, but their own IT departments will often sort of automatically recommend Microsoft products and at the end of the day, it'll all boil down to risk. Which is what Microsoft really sells... risk-mitigation. Sure their licenses are expensive, but is it really more expensive than losing your entire IT staff? (this isn't an actual question I'm asking, it's what goes through the considerations.)

bigfudgeMar 25, 2026, 3:56 PM
This probably reflects my own prejudices, but it always struck me that MS based IT people wouldn’t work with anything else, basically because they couldn’t.

That stack optimises for not really having to understand what you’re doing, but also avoiding any major foot guns (and having the general arse covering that buying IBM used to provide, but which MS now does). The price you pay is that everything is horrible to work with. But if the alternative is not really being able to get anything done at all then so be it?

danudeyMar 25, 2026, 10:18 PM
The Windows ecosystem does a lot of things that, to me, as a Linux/MacOS user, seem like a weird bunch of crazy decisions that are different just because.

Whether that's true or not, it does mean that a lot of people who came up on Windows IT don't have a mental framework for how to run or manage Linux systems. Likewise, when I'm trying to diagnose something on Windows it just seems like the entire thing is a disaster; where are event logs? In the event viewer! How do I filter them? It's a mess! Can I search them? Kind of! Do they have information to help me diagnose the problem? Almost never!

On Linux, I know all the tools I need to solve all the problems that come up; on Windows, I have only minimal concept of how things work, and very little way to diagnose or debug them when they go wrong, which is often.

For example, when my Windows gaming machine comes out of hibernation my ethernet controller insists that there's no connection. I can't convince it otherwise except by disabling the device and re-enabling it. I can't figure out where I might find information that tells me why this is happening, so I just wrote a powershell script to turn it off and then on again. I bet some Windows IT dork could figure it out in 30 seconds, but I'm a Linux IT dork and I have no clue.

dabocksterMar 26, 2026, 1:23 AM
> For example, when my Windows gaming machine comes out of hibernation my ethernet controller insists that there's no connection. I can't convince it otherwise except by disabling the device and re-enabling it. I can't figure out where I might find information that tells me why this is happening, so I just wrote a powershell script to turn it off and then on again. I bet some Windows IT dork could figure it out in 30 seconds

Windows and Linux dork here (heh). It has to do with how various computer manufacturers implemented the Sleep/Standby State (S3/S4), how they've resisted implementing a common standard at the hardware level, and how Microsoft eventually gave up arguing and patched around it with their own Modern Standby system in the S0 state.

https://learn.microsoft.com/en-us/windows-hardware/design/de...

Tbh, though, the only computer I've ever seen Hibernate work well on are Macs. Every x86 computer usually has some sort of issue with it, except for maybe business laptop models (eg HP's Elitebook line).

dfeMar 26, 2026, 10:41 PM
> Tbh, though, the only computer I've ever seen Hibernate work well on are Macs. Every x86 computer usually has some sort of issue with it, except for maybe business laptop models (eg HP's Elitebook line).

This has always been my experience, going back I'd say at least to the early 2000s on cheap laptops, and all the way back to the earliest days of sleep and hibernate on desktops, where sleep just doesn't matter that much.

When I started dabbling in boot code around 2006, I read a bunch of the specs and one of them was ACPI, which I only scratched the surface of.

I think until then it had just not occurred to me that a modern paged protected OS would even want to call into any code supplied with the computer, vs. having it come from a driver disk, or be built in to the kernel where everyone can see it.

The whole idea of a bytecode interpreter running random code supplied by a fly-by-night system builder is a little unsettling.

mietekMar 25, 2026, 3:50 PM
> ...an AI model will receive the applications, read them, auto-reply to irrelevant ones...

You're probably breaking EU law by building this nightmare.

https://artificialintelligenceact.eu/article/86/

danudeyMar 25, 2026, 10:12 PM
All that law says is that the applicant 'shall have the right to obtain from the deployer clear and meaningful explanations of the role of the AI system in the decision-making procedure and the main elements of the decision taken.'

And even then, only if a job application rejection 'produces legal effects or similarly significantly affects that person in a way that they consider to have an adverse impact on their health, safety or fundamental rights'.

So as long as the company is recording the decisions taken and the reasons for those decisions, and providing those to candidates on request, they're in the clear.

I doubt that they are, but maybe!

mietekMar 25, 2026, 11:18 PM
If they're using a LLM to make those decisions, then they're fundamentally unable to provide the reasons for those decisions, because of how LLMs work.
CopernicronMar 26, 2026, 4:45 PM
Not to mention you can't trust that the AI is actually filtering out applications properly. I've run into that myself when I was responsible for hiring at my last role. The AI solution my boss insisted we use was awful. It highly rated completely unqualified applicants and ignored the few good ones.
da_chickenMar 27, 2026, 2:16 AM
> Which is what Microsoft really sells... risk-mitigation. Sure their licenses are expensive, but is it really more expensive than losing your entire IT staff?

There's an old saying in IT that was pretty popular in the 70s and 80s: "Nobody ever got fired for buying IBM."

You'll notice that nobody says it anymore.

joe_mambaMar 24, 2026, 9:54 PM
You're onto something but that's not entirely true for all games. There's plenty of vintage games, made before DirectX standardized everything into the late 90s, that don't work well under wine because back in their day, they would try to bypass windows by "hacking" their way to the hardware via unsupported APIs and hooks, to squeeze every bit of performance from the hardware, and also because every hardware vendor back then from graphics to sound shipped their own APIs.
Asmod4nMar 24, 2026, 10:00 PM
You mean dos games, just run them under a dos emulator then.
tombertMar 24, 2026, 11:01 PM
Oh, no, before everything kind of converged to OpenGL and DirectX, there were oodles of different things trying to be the next graphics API.

There are the more obvious ones like 3DFX/Glide, but there was also stuff like the Diamond Edge 3D, which used Sega Saturn style "quads".

joe_mambaMar 24, 2026, 10:14 PM
NO, I meant Windows games.
ndriscollMar 24, 2026, 11:04 PM
90s Windows ran inside of DOS, and you can run e.g. Windows 98 games (through Windows itself) in DOSBox. Look up exowin9x where they're trying to compile all of the necessary configs for one-click launchers.
tombertMar 25, 2026, 1:21 AM
I didn't think that regular DOSBox had support for stuff like 3dFX does it? Or other weird APIs?

I had to use PCem to get support for that stuff.

tryauuumMar 25, 2026, 6:33 AM
I tried running the elder scrolls Redguard, on wine, which launches windows version of dosbox with glide support. Redguard is a weird beast which is installed only with windows installer, but the actual game runs in dos mode

Everything works but the frame rate isn't great

If anyone knows a good Redguard setup for Linux please mail me, you can guess my mail easily. Now I just run the gog version

sersiMar 25, 2026, 4:13 AM
I've had some success with installing windows in dosbox-x which has glide support. Faster and more lightweight than pcem/86box
Asmod4nMar 25, 2026, 10:59 AM
Then you can use dosbox-x which can run any non nt windows version and has support for 3d acceleration
joe_mambaMar 25, 2026, 1:54 PM
Again, I meant windows games, not DOS games.
Asmod4nMar 25, 2026, 1:56 PM
Windows before NT is just a dos app, and dosbox(-x) can play all windows games up to those which require ME.
NetMageSCWMar 26, 2026, 6:35 PM
nicoburnsMar 24, 2026, 11:12 PM
Office used to work well on WINE. It was the switch to a rolling release model that killed it.
badpunMar 25, 2026, 1:21 PM
For games, part of that mere „output” is 3d graphics, so replicating the internals of Direct 3D exactly right and getting the Linux GPU drivers to cooperate. That’s a hardcore task.
coldpieMar 25, 2026, 1:29 PM
Fun fact: MS Office also uses Direct3D :) See "Graphics" requirement here: https://support.microsoft.com/en-us/office/system-requiremen... We put a ton of effort into D3D11 specifically to get MS Office running.
usrusrMar 24, 2026, 11:37 PM
So that's what's keeping Microsoft from just running WINE on an MS-flavored Linux or perhaps a clean slate kernel as their next OS. I've been wondering for a while, this is by far the best explanation.
bombcarMar 25, 2026, 12:12 AM
The Windows Kernel (and arguably the Windows APIs) are the only good part of Windows; they should dump everything else and run Linux above it; wait they did do that and then changed it to a boring VM.
fockMar 25, 2026, 7:04 AM
if you rip out linux from your linux distribution you usually end up with GNU.
rowyourboatMar 25, 2026, 7:24 AM
So, that would make this GNU/Windows
dkerstenMar 25, 2026, 8:12 AM
They could brand it as “New Windows”
9wzYQbTYsAIcMar 25, 2026, 12:56 PM
Out with the old, in with the GNU.
dfeMar 26, 2026, 10:55 PM
I was disappointed when Microsoft dropped original WSL.

I'll admit I wasn't a Windows user at the time, nor since for that matter. But I had been before.

I knew the history of the "Windows Services for UNIX" and thought that it was incredibly interesting to have the Windows kernel, full driver support, NTFS, and the ability to just use Windows normally, but also be able to just do UNIX-type stuff more or less normally.

Which is what I've been doing on my Mac since the early 2000s.

Then Microsoft had to make Windows a complete shit-show. Not like it hasn't happened before, but they really got themselves in deep this time.

JPLeRouzicMar 25, 2026, 7:05 AM
> "running WINE on an MS-flavored Linux"

Like obsolete Longene project?

https://en.wikipedia.org/wiki/Longene

RajT88Mar 24, 2026, 10:46 PM
Parts of the OS were designed for Office. (Windows installer service, for example)
vbezhenarMar 24, 2026, 10:25 PM
> Games are mostly just doing their own thing, only interacting with the system for input & output.

They should be trivial to port then, no?

p1neconeMar 24, 2026, 10:52 PM
Yeah but Windows is a more stable api to develop against than Linux (at least when it comes to stuff that games need to do) - it doesn't feel "pure", but pragmatically it's much better as a game developer to just make sure the Windows version works with proton than it is to develop a native Linux version that's liable to break the second you stop maintaining it.
greiskulMar 24, 2026, 11:11 PM
As someone once said it best, Win32 is the only stable ABI on Linux: https://blog.hiler.eu/win32-the-only-stable-abi/
tostiMar 25, 2026, 3:57 PM
Because free software doesn't need such a thing as a stable ABI.

There does exist flatpak, everything that would benefit from a stable ABI could use that.

RohansiMar 24, 2026, 10:43 PM
Yes, they are easy to port a lot of the time. Especially now because you can use DXVK to translate DirectX calls into Vulkan, so you don't need to write a Vulkan renderer. Input is sometimes a trickier one to deal with but a lot of the time games are using cross-platform libraries for that already!

Despite all this the Unity engine has spotty Linux support. Some games run better under Wine vs. Unity's native Linux builds. It's Vulkan renderer has had a memory leak for a while now. Input has randomly decided to double keypresses on some distros.

MindSpunkMar 24, 2026, 11:27 PM
The hard part of Linux ports isn't the first 90% (Using the Linux APIs). It's the second 90%.

Platform bugs, build issues, distro differences, implicitly relying on behavior of Windows. It's not just "use Linux API", there's a lot of effort to ship properly. Lots of effort for a tiny user base. There's more users now, but proton is probably a better target than native Linux for games.

simonaskMar 25, 2026, 12:52 AM
It’s not really about OS differences - as the GP said, games don’t typically use a lot of OS features.

What they do tend to really put a strain on is GPU drivers. Many games and engines have workarounds and optimizations for specific vendors, and even driver versions.

If the GPU driver on Linux differs in behavior from the Windows version (and it is very, very difficult to port a driver in a way that doesn’t), those workarounds can become sources of bugs.

codebjeMar 24, 2026, 11:44 PM
The killer for games tends to be the anti-cheat or anti-piracy layers.

I have a Windows game I can't run under CrossOver (aka Wine 11) or a VM, only because its anti-piracy layer doesn't accept those circumstances.

alpaca128Mar 25, 2026, 2:27 AM
Meanwhile I had to pirate Dark Souls 1 because Microsoft's own DRM prevented the legitimately purchased game from saving on Windows, and download official no-cd patches for two other games because their DRM stopped working.

The problem with DRM is the DRM.

codebjeMar 24, 2026, 11:22 PM
Steam and CodeWeavers contribute a lot of code to the Wine project, because it underpins their business models of supporting Windows games on non-Windows platforms.

Between them they make up the vast bulk of what actually gets attention and improvement in Wine, and neither one has any interest in supporting non-game applications.

YokoZarMar 25, 2026, 7:12 AM
> neither one has any interest in supporting non-game applications.

I don't know how much of their business it is today, but CodeWeavers spent their first decade or so supporting only non-game applications. Their product Crossover was originally Crossover Office because it was optimized around productivity applications.

Grisu_FTPMar 25, 2026, 7:28 AM
Also a big part of the marketing for the SteamMachine/SteamDeck/SteamFrame is that it has a desktop mode and can be used like a pc, so i think they also have an interest in that
jitlMar 25, 2026, 12:42 PM
i didn’t buy a steam deck since so i can run Microsoft Office. i like that there’s freedom to open up desktop mode to tinker / install 3rd party software, but not to use it as a business machine.
Grisu_FTPMar 26, 2026, 5:48 AM
I just talked about using it on Desktop mode like a PC. I never said anything about doing business on it or using it as your Work PC.

Even the announcement "trailer" of the steammachine showed it getting used on a Computer monitor with mouse and keyboard in desktop mode. They even said they want to improve the "Desktop mode only" experience iirc and for there more apps than just games are important.

And i personally probably wouldnt have bought a steamdeck if it wasnt possible to just go into desktop mode and do whatever.

josh_pMar 25, 2026, 1:06 AM
I find it difficult to believe that someone with enough technical knowledge to run a Linux desktop for business purposes in 2026 would be reliant on the MS Office suite. Other people have given plenty of technical reasons for the difficulty. I don't think it’s a useful goal to get them running when practical alternatives like libreoffice exist.
NetMageSCWMar 26, 2026, 6:43 PM
Libreoffice isn’t a practical alternative if your are an Excel or Word power user.
anon291Mar 27, 2026, 4:49 AM
Games really only usually rely on standardized libraries and APIs, whereas application software relies on system libraries to do things like paint their UI.
philipwhiukMar 24, 2026, 10:35 PM
I don't know that they are. It's just there's more incentive to port stuff that has no direct alternative.
saidnooneeverMar 25, 2026, 9:05 AM
these apps are all like web browsers, and likely needlessly complicated due to patching the same codebase for so long. its MS afterall. there will be code in there that they themselves hardly understand.
kelvinjps10Mar 25, 2026, 11:12 PM
Although running Microsoft web apps are getting better.
rhdunnMar 24, 2026, 8:06 PM
Wine has a lot of tests that are run across platforms to check conformance -- https://test.winehq.org/data/. These are a large part of why it has good compatibility.
dingdingdangMar 25, 2026, 12:23 AM
With this exact point in mind: I've recently written a pretty straight forward win32 c implementation of a utility with some context dependent window interactions and a tray icon to help monitor and facility reload of config file.

Is there any way I can use the Wine project to facilitate this compiling and running straight under x11/linux environment as a integrated project that doesn't require the end user to fiddle with Wine? I don't mind bundling shared code as needed. Help appreciated, I tried hard and failed at this endeavour priorly.

RunningDroidMar 25, 2026, 12:58 AM
> Is there any way I can use the Wine project to facilitate this compiling and running straight under x11/linux environment as a integrated project that doesn't require the end user to fiddle with Wine? I don't mind bundling shared code as needed. Help appreciated, I tried hard and failed at this endeavour priorly.

I believe that's what Winelib is for: https://gitlab.winehq.org/wine/wine/-/wikis/Winelib-User's-G...

dingdingdangMar 25, 2026, 3:09 PM
Yep. that's the route I tried before, no good, maybe it's just that the documentation is past it's sell by date, maybe it's lack of community use.. I'm just not seeing it. Even the article itself describes how to make an exe file... that will then work in Linux? Or is it simply a program that's easier to run on Wine? Loads of text with unclear details throughout it.
tostiMar 25, 2026, 5:19 PM
To make an elf, you use gcc. To make an exe, you use mingw.

The rest should be a matter of include and linker paths, but that's all I can recall right now.

sneakMar 25, 2026, 12:15 AM
It’s astounding how badly Microsoft had to fumble their complete and unassailable monopoly on the standard video game runtime (ie Windows) for an upstart like Valve to be able to get WINE/Proton into a place where this is now possible.

The mind reels. They had the biggest moat in tech, and now small shops are easily tossing homemade ladders across the gap. AAA gaming is an industry larger than all of Hollywood, and Windows is no longer a critical component. This is incompetence on an unthinkable scale.

I wonder when and how Excel’s stranglehold will eventually be cracked, and if I will live to see it. Perhaps the new agentic universe will cause someone to finally make the Pixelmator of Excel.

jsLavaGoatMar 25, 2026, 12:50 AM
There are huge swaths of workplaces that run on Google Docs. If you're using features of Excel and PowerPoint that doesn't work on Docs (except maybe fonts), it might be fair to say you're the one with the incompatible doc these days. K-12 education would be one such world.
sneakMar 25, 2026, 1:37 AM
Those aren’t the ones I am talking about. The global economy runs on Excel.
MSFT_EdgingMar 25, 2026, 11:59 AM
The EU seems to rapidly be adopting ODF, at least in official guidelines.
hxorrMar 24, 2026, 8:04 PM
ReactOS also deserves an honorary mention. A lot of knowledge from that project feeds into Wine.
pdpiMar 24, 2026, 8:34 PM
And vice-versa. It's pretty interesting that the two projects haven't kind of merged despite all the collaboration.
badsectoraculaMar 25, 2026, 2:52 AM
Wine devs do not want to work with people who have looked at ReactOS[0] (see at the end) so any collaboration is one-way (or by ignoring the guidelines) and the likelihood of the two projects merging is zero.

[0] https://gitlab.winehq.org/wine/wine/-/wikis/Clean-Room-Guide...

DaSHackaMar 25, 2026, 3:51 AM
Surprised no one responded to the 7th comment in that linked email thread, the author brought up a good point about making progress without using any disassembled windows binaries.
MisterTeaMar 24, 2026, 9:03 PM
Very different projects so I would not encourage a merge but sharing a code base? I can totally see that being a boon for both and other Windows emulation projects.
InduaneMar 24, 2026, 10:10 PM
ReactOS periodically rebases some of it's libraries from Wine.
refulgentisMar 24, 2026, 8:07 PM
I simply wouldn’t have the patience to do what Elizabeth did, for a month, much less years. Really really impressive
KurajMar 24, 2026, 10:48 PM
I guess the silver lining is that the Windows ABI is extremely stable
dhosekMar 24, 2026, 9:58 PM
Way back in the 90s when I used OS/2 and running Windows applications required running a fully copy of Windows inside OS/2,¹ I had dreamed of writing something akin to Wine for OS/2, but I lacked the knowledge to do it back then (and still do). I’ve never used it since I never use Linux in a context that it would make sense (for me, as is the case for most Linux users I suspect, Linux is strictly a headless server OS). Apparently Wine is also available for the Mac, but these days I don’t know of a single Windows app² that I would want to run.

1. A frequent debate about the time was whether this was a wise thing to do as it reduced the motivation for developers to create OS/2-native versions of applications. The slow death of OS/2 can be interpreted as both support for those who felt that Windows-under-OS/2 was a bad idea and those who felt that OS/2 was doomed from the start in the face of the Windows monopoly.

2. Largely because I’m not a gamer—when I’ve looked at what it takes, both in terms of hardware and in learning how to do stuff in games, I’ve decided that I’m happy staying that way.

JKCalhounMar 25, 2026, 3:12 AM
I was rewriting an old game of mine using SDL2 for release on Steam—had struggled with getting a build target for Linux/Steam Deck.

Man, Wine just worked and I confess I copped out and just delivered MacOS and Windows targets.

pyuser583Mar 25, 2026, 2:32 AM
There was a time when WINE was iffy. At best.

It’s gotten good and reliable.

Commendations to contributors!

anal_reactorMar 24, 2026, 8:29 PM
Yes, Wine is truly a miracle. Once full support for Office is achieved, we should expect huge uptick in Linux adoption.
m463Mar 24, 2026, 8:53 PM
> full support for office

does microsoft still sell office?

ThrowawayB7Mar 24, 2026, 9:24 PM
tom_alexanderMar 24, 2026, 9:29 PM
Outlook is a business exclusive these days?! Outlook used to be included in the most basic version of office back when I still used microsoft office.
dhosekMar 24, 2026, 10:01 PM
I’ve only ever used Outlook when forced to by an employer and I find it a dreadful application to use. I would guess that most people prefer something else. I would imagine that most people tend to stick with the default email app on their computer (no idea what that is on Windows as I’ve managed to avoid having to use Windows for 7 years now).
1bppMar 24, 2026, 11:08 PM
The default mail app on Windows is now called Outlook for Windows, no relation to the Outlook in Office (sorry, Microsoft 365 Copilot), and it's a significantly worse barely functional webview. It also replaced the entire Calendar app, which was decent.
tracker1Mar 25, 2026, 5:46 PM
They've really shifted how Outlook works... as well as how the backend is more tuned to the way M365 mail works far more than how it used to work with Exchange, or independently. It's been a slow downslide imo since around 2007 or so.

I know the why, but it's really worse as an experience for most people than the older integrations... but the use of horizontally scalable backends makes for a saner platform at the expense of better UX.

Asmod4nMar 24, 2026, 10:02 PM
Will be removed from the next release. Then you can’t connect to your own exchange server anymore and are forced into 365 when you want a desktop app.
pkayeMar 24, 2026, 9:30 PM
Yes the do have an one time purchase option. You get 5 years of updates but no new features. I have it on my home computers. But new features are not a big deal since the differences are not big anymore (just like mobile phones.)
novosMar 24, 2026, 8:57 PM
I wouldn't put it past Microsoft to suddenly add "features" that break said support.
mrecMar 24, 2026, 9:57 PM
"Office ain't done 'til Wine won't run"?
jhoechtlMar 24, 2026, 8:53 PM
Ny that time office will be cloud only.
stevefan1999Mar 25, 2026, 1:27 AM
That's not boring at all. A lot of the works done in Wine can be fed back to ReactOS
anon291Mar 27, 2026, 4:46 AM
I spent my entire college career doing consulting for a company that worked on Wine since Wine was part of its commercial offering.

The work is not boring (it's fascinating!) but completely thankless. The documentation on MSDN was (and I'm guessing still is) complete shit, and most of the APIs are undocumented. Random fixes would have knock on effects. I contributed a bit to some cases on a bug open since the 90s, and since I'm still on the list, I still get messages about it!

alilikestechMar 24, 2026, 10:41 PM
With AI, you can automate all the grunt work.
orbital-decayMar 25, 2026, 12:02 AM
AI unreliability aside, Microsoft suing the hell out of them was always a concern. They do clean room reimplementation to insulate themselves from legal risks as much as possible, another incentive is not what anyone wants.
stevefan1999Mar 25, 2026, 1:32 AM
Well about clean room, you almost got a haircut due to Google v. Oracle in the Android-Java API dispute
PerepiskaMar 24, 2026, 9:37 PM
I've tried to use Wine in order to play Steam Windows games on Mac. Wine silently exposes all my macos drives as D:/F:/etc that was open to any game I started. Immediately removed Wine. Awful experience.
dwrobertsMar 24, 2026, 11:02 PM
Wine configuration -> Drives -> Remove

It's like the most trivial thing to change

hu3Mar 24, 2026, 7:29 PM
> Dirt 3 went from 110.6 FPS to 860.7 FPS

> Resident Evil 2 jumped from 26 FPS to 77 FPS

> Call of Juarez went from 99.8 FPS to 224.1 FPS

> Tiny Tina's Wonderlands saw gains from 130 FPS to 360 FPS

Amazing. I don't understand the low level details on how such a massive speed gain was ripe for the picking but I welcome!

I guess thanks Valve for pouring money into Proton.

bmenrighMar 24, 2026, 7:41 PM
Those benchmark numbers are slightly misleading, as they are a comparison of Wine+ntsync against Wine+nothing. There has been a somewhat fast "fsync" library built around Linux's futex and the gains over Wine+fsync are modest (just a few % in most cases).

That said, Wine+ntsync is still a win, just not a 8x improvement like the Dirt 3 benchmark suggests.

(And it case it's not clear, ntsync is https://docs.kernel.org/userspace-api/ntsync.html, which is a driver for Linux that offers syncronization primitives (mutex, semaphore, events) that more closely match the semantics of the Windows primitives. It's easier to do a direct implementation in Wine to support code compiled for Windows that expects to be talking to an NT kernel.)

LevitatingMar 25, 2026, 12:14 AM
Though like the article mentions, fsync doesn't work out of the box (requiring kernel patches).
creeschMar 24, 2026, 8:08 PM
> There has been a somewhat fast "fsync" library built around Linux's futex

The article actually goes into that in quite a bit of detail about that.

bmenrighMar 24, 2026, 8:39 PM
Yeah but to the commenter I was replying to, I don't think it was clear that detail was relevant to the benchmark numbers they were quoting.
torginusMar 24, 2026, 11:02 PM
Do they have any other usecase behind Wine? My guess would be MS SQL server, but is that correct?
ElectricalUnionMar 25, 2026, 12:08 AM
Starting with SQL Server 2017, native Linux support exists. Probably because of Azure.
qalmakkaMar 25, 2026, 7:08 AM
Ironically, SQL Server AFAIK in order to run on Linux uses what basically amounts to a Microsoft reimplementation of Wine. Which always makes me wonder if they'll ever get rid of Windows altogether someday in favour of using Linux + a Win32 shim. I think there are still somewhat strong incentives nowadays to keep NT around, but I wouldn't be that surprised it this happened sometime down the line.
sirjazMar 25, 2026, 1:43 PM
It's a Windows container. It runs the NT kernel and a few minimal other things. The closest would be the Nano Server container
qalmakkaMar 25, 2026, 1:57 PM
AFAIK it's more like a reimplementation of NT APIs in userspace - aka basically Wine with extra steps, or Linux UM. There was a slide deck going around about Project Drawbridge, here: https://threedots.ovh/slides/Drawbridge.pdf
sumtechguyMar 25, 2026, 12:54 PM
Having done a multi targeted project in the 2005 range. I can tell you. The APIs that both systems provide are quite expansive and do quite a bit. However there is a mismatch on details and gaps. In this case the NT mutex system is 'there' in linux however the way it works is subtly different. You have to basically emulate waitforxxxxxxobject set of windows calls. Getting that right and performant can be quite a challenge.

My particular challenge was similar in around how threads were created destroyed and signals between them (such as mutex). We ended up making our own wrappers to insure the different platforms acted the same. Even something simple as just moving between two supposedly 'same' linux distros could be different depending on what the ODM did to their packages and supported libs. Having a dedicated linux object that acts exactly like the windows one would have made that code much simpler to do.

Another place where there is a huge impedance mismatch is in the permission system. In many ways the VMS/NT way is wildly detailed. Linux can do that but you have to emulate it or use it directly and hope you get it right on both sides. There are several places where windows/linux have the same functionality but the APIs are different enough that multi platform support is kinda awful to do.

ToucanLoucanMar 24, 2026, 9:21 PM
So, what's the relationship between Wine and Proton? Is Proton just the SteamOS/Valve name for it, or is it actually it's own project?
gpderettaMar 24, 2026, 9:45 PM
More or less Wine + some experimental patches not yet I twgrated in mainstream wine + a buch of DirectX translation libraries + close steam integration.
DystakruulMar 24, 2026, 11:57 PM
There's also Proton-GE [1], which is even more experimental and adds some bleeding edge fixes and features.

I've heard it's pretty good for fixing video playback/rendering (e.g. cutscene) issues if both the stable and the experimental branch of Proton can't make it work.

[1] https://github.com/GloriousEggroll/proton-ge-custom

psyonityMar 25, 2026, 7:33 AM
A lot of what Proton-GE brings from my understanding is a larger support for Media Foundation, which can't be added to Proton itself because of license issues (Proton is from a commercial company, where Proton-GE is from an individual).

So aside from the stuff that has been implemented differently, running Proton instead of Proton GE is like trying to game on Windows N editions.

badsectoraculaMar 25, 2026, 2:59 AM
There is also UMU Launcher[0] which is basically all that without the Steam integration/dependencies so you can run games from GOG and other stores (it is a command-line tool but launchers like Heroic can use it behind the scenes). I used to install dxvk, etc manually but in recent months i switched to it as it tends to work much more seamlessly for games (i did disable its autoupdates though).

[0] https://github.com/Open-Wine-Components/umu-launcher

rounceMar 24, 2026, 10:49 PM
Though currently Proton has not yet shipped a release which uses Wine 11.
ToucanLoucanMar 24, 2026, 9:54 PM
That makes sense. I thought they were entirely separate tbh but it makes sense that they'd share a lot of DNA.

I absolutely love my Ally running SteamOS. Incredible work by... everyone involved, really.

jeppesterMar 24, 2026, 9:38 PM
It's a distribution of Wine with some extra stuff added, importantly DXVK (directx => vulkan layer) and a lot of game specific workarounds.
iknowstuffMar 24, 2026, 7:44 PM
* when not using esync nor fsync
diathMar 25, 2026, 7:58 AM
Read the last sentence in that paragraph, those numbers are a bit disingenuous:

> Those benchmarks compare Wine NTSYNC against upstream vanilla Wine, which means there's no fsync or esync either. Gamers who use fsync are not going to see such a leap in performance in most games.

hu3Mar 25, 2026, 8:14 AM
That makes Wine on Linux even more amazing.

It means these games were already running well in Linux and even better now.

BatteryMountainMar 25, 2026, 7:41 AM
Steam devs if you are reading this: add a checkbox on your checkout screen that will allow me to donate 10% or a flat amount with each purchase, that will go directly to your upstream opensource dependencies like Wine & friends. I would add money to each purchase without blinking to support these people and I think the correct place for this is at the steam checkout screen, in the case for gamers.
hnarnMar 25, 2026, 7:55 AM
This is a nice idea, but how do you follow through in practice? Who decides what counts as an "upstream dependency", where do you draw the line? Is the Linux kernel included? Are desktop environments included? How do you decide how much of the pot goes to each project, does curl get an equal amount to Wine? Why/why not?

As I said, it's a nice idea but I have a feeling the complexity behind making this work well is what might have kept them from doing it.

BatteryMountainMar 25, 2026, 8:13 AM
So the steam devs can most likely produce a finite list of all their dependencies. They can then take a day or two to score each one with a weight. Then they use the weights to determine how to split the funds. Or they can have an open source champion person internally that takes care of relationships with opensource projects and can release funds to them as needed. Point is, lets say they accumulate $1M/year this way, it is that person's responsibility to distribute it fully back out to the community. Obviously try to keep it super simple & transparent. They can even ask game developers each quarter who they should think need money or which problems were solved well for them this round, as an extra layer of input.
SomeUserName432Mar 25, 2026, 8:25 AM
And how would you determine that the buyer intends to play on linux, and not windows like 9x% of the buyers?
BatteryMountainMar 25, 2026, 8:38 AM
This extends past linux. Open source projects get used broadly regardless of runtime environment. Steam is just one open nerve ending where this could be used for good and they have the power to do so (and from what we've seen, steam seems to be a low friction company, less corpo red tape - would you trust say Ubisoft with handling this or steam?). If a game gets deployed to windows, it doesn't matter, as each game/application probably use five or ten or more open source projects regardless of where they run. It can help open source devs keep pacing with steam and game developer needs. Remember a ton of these project have upstream effects outside of gaming - its just the most obvious open nerve we can use to help open source.
jojomoddingMar 25, 2026, 3:57 PM
You can only show the checkbox on Linux. You can add OS detection to the checkbox and have it say "support our $OS dependencies" and put that into different pots of money. You can make the checkbox say "support our Linux dependencies" and then rely on Windows people not selecting it.
cpx86Mar 25, 2026, 4:39 PM
When it comes to Wine, aren't they already doing this? Steam develops Proton in cooperation with CodeWeavers, who are the main sponsors of Wine, and parts of that work is upstreamed to the Wine project. The NTSYNC patch from what I can tell was also submitted by a CodeWeavers employee, so it doesn't seem far-fetched to say that Steam probably contributed to making this happen in Wine.
BatteryMountainMar 25, 2026, 4:58 PM
There are many other open source projects that gets used that never sees the spotlight like Wine does, but they are crucial too. Think audio codecs & processing, compression libs, networking libs, even sqlite. Our society depends on these projects too but there are too much friction for normal people to contribute to them (if they are even aware). Steam checkout is a low friction surface where normal people spend time. A small optional checkbox at the bottom with a two sentence explanation or link to a blog post to explain where the money goes, will add minimal new friction while giving people the opportunity to contribute to something meaningful. I think many gamers (esp adult ones) knows what open source means and they will actually contribute now & then. Fund allocations must be transparent (crucial!) so people can see where the money went.
cpx86Mar 25, 2026, 5:55 PM
Oh absolutely, I would welcome some way of sponsoring such projects in general. I just meant to highlight that for this particular feature and project, there is already a form of sponsorship happening.
move-on-byMar 26, 2026, 1:52 AM
It’s a nice idea, but why not donate directly?

https://www.winehq.org/donate

asimovDevMar 25, 2026, 10:05 AM
might as well just buy Crossover to support Wine
samusMar 25, 2026, 4:24 PM
Steam and most other nontrivial applications use other open source components internally. Those need funding as well.
thn-gapMar 25, 2026, 4:02 PM
They can take it from the current 30% cut
watashiatoMar 24, 2026, 7:34 PM
Before anyone gets too excited about ntsync, the performance gains are (with few exceptions) mild, usually in the lower single percentage range. These extreme gains are the result of benching against vanilla wine without fsync, anyone playing demanding games on linux would have been doing so using fsync. This is mentioned in the article but treated like a side note. I've been running benchmarks between both and while the performance increase is real, please temper your expectations. A few titles might also run slightly worse.
akdev1lMar 24, 2026, 7:42 PM
>These extreme gains are the result of benching against vanilla without fsync, which is what anyone gaming on linux uses

Not for anyone using a kernel without these patches. Which would be most people.

damentzMar 25, 2026, 1:42 AM
Unless you are running an ancient LTS distribution, you at least have fsync. But then also recognize, with the ancient LTS distribution not carrying any enhancements for the last few years, your drivers are also out of date and games will play terribly for unrelated reasons.
tremonMar 25, 2026, 5:21 PM
"Have fsync" is not a sufficient requirement. You need a kernel with windows-compatible fsync patches, and many distributions do not ship those.
forestoMar 24, 2026, 7:53 PM
Most people? What mainstream Linux distros ship without fsync or esync support?
akdev1lMar 24, 2026, 7:59 PM
Well I can tell you that if it didn’t make it upstream Fedora didn’t ship it.

It looks there was a copr for a custom kernel-fsync and projects like Bazzite or Nobara are adding patches.

From my understanding the fsync patches were never upstreamed.

forestoMar 24, 2026, 8:21 PM
The common gaming-focused Wine/Proton builds can also use esync (eventfd-based synchronization). IIRC, it doesn't need a patched kernel.

The point being that these massive speed gains will probably not be seen by most people as you suggest, because most Linux gamers already have access to either esync or fsync.

akdev1lMar 24, 2026, 8:26 PM
Maybe you are right about esync but anyway I would also gather a lot of people don’t have that either. At least personally I don’t bother with custom proton builds or whatever so if Valve didn’t enable that on their build then I don’t have it.
forestoMar 24, 2026, 8:39 PM
> if Valve didn’t enable that on their build then I don’t have it.

The Proton build is Valve's build. It supports both fsync and esync, the latter of which does not require a kernel patch. If you're gaming on Linux with Steam, you're probably already using it.

https://github.com/ValveSoftware/Proton/?tab=readme-ov-file#...

akdev1lMar 24, 2026, 10:36 PM
I thought you meant Proton-GE or such other patched builds of proton.
kelnosMar 24, 2026, 8:44 PM
I would assume most of them? I'd be surprised if distros like Debian, Ubuntu, Fedora, etc. would ship non-mainline kernel features like that.

Sure, gaming-focused distros, or distros like Arch or Gentoo might (optionally or otherwise), but mainstream? Probably not.

Of course, esync doesn't require kernel patches, so I imagine that was more broadly out there. But it sounds like fsync got you performance pretty close to what ntsync can do, but esync was quite a bit behind both? With vanilla being quite a bit behind esync?

(Also, jeez, fsync, what a terrible name. fsync is a syscall that has to do with filesystem data. So confusing.)

forestoMar 24, 2026, 9:27 PM
> I would assume most of them? I'd be surprised if distros like Debian, Ubuntu, Fedora, etc. would ship non-mainline kernel features like that.

It's best not to assume with these things. With my stock Debian Stable kernel, Proton says this:

fsync: up and running.

And when I disable fsync, it says this:

esync: up and running.

> But it sounds like fsync got you performance pretty close to what ntsync can do, but esync was quite a bit behind both?

No, esync and fsync trade blows in performance. Here are some measurements taken by Kron4ek, who maintains somewhat widely used Wine/Proton builds:

https://web.archive.org/web/20250315200334/https://flightles...

https://web.archive.org/web/20250315200424/https://flightles...

https://web.archive.org/web/20250315200419/https://flightles...

> With vanilla being quite a bit behind esync?

Yes, vanilla Wine has historically fallen behind all of them, of course.

> Also, jeez, fsync, what a terrible name. fsync is a syscall that has to do with filesystem data. So confusing.

We can agree on this. :)

genthreeMar 24, 2026, 9:20 PM
Last I checked, every distro of note had its own patchset that included stuff outside the vanilla kernel tree. Did that change? I admit I haven't looked at any of that in... oh, 15 years or so.
akdev1lMar 25, 2026, 12:18 AM
Depends on the distro.

Fedora looks like it carries a whooping 2 patches on top of upstream

nialv7Mar 24, 2026, 9:20 PM
esync and fsync both use mainline kernel features.
IshKebabMar 24, 2026, 10:29 PM
The article says fsync uses futexes which are a completely standard kernel feature.
jablMar 25, 2026, 7:27 AM
If you read more carefully it says fsync needs some enhancements to the futex API, called futex2. The original patch that fsync needed called the syscall futex_wait_multiple. Eventually futex2 made it into the mainline kernel, but the syscall is called futex_waitv. Not sure if the wine fsync implementation was updated to support the mainline kernel futex2 implementation.
kvemkonMar 25, 2026, 12:02 AM
> usually in the lower single percentage range

Is it worth to compare Wayland vs X11?

adelmotsjrMar 24, 2026, 7:23 PM
Reading these posts always make me feel like an imposter. People are dealing with such low level things, while i'm outta here building simple CRUDs.
wishfishMar 24, 2026, 9:01 PM
Not only do the CRUDs have value but they're good for your sanity. I knew a guy back in the dot-com era. Very skilled coder. Backbone of the company. He pulled off miracles. Fulfilled impossible deadlines. Then one day, out of the blue, he quit. Took a job at a non-technical corp. They put him in a cubicle where he wrote Visual Basic CRUDs on an 8-5 schedule. No weird deadlines, no sleeping under the desk. He called it his paid vacation.
komali2Mar 25, 2026, 2:39 AM
> He called it his paid vacation.

As a fellow CRUD writer you're kinda seconding the OP's point here...

Personally I say oh well, some people are smarter and/or harder working than me. Now watch this drive -

wishfishMar 25, 2026, 1:38 PM
I was seconding his point. I personally ended up in educational software which is CRUD-adjacent in terms of stress and sanity. Never regretted it.
guzfipMar 25, 2026, 1:40 PM
> They put him in a cubicle where he wrote Visual Basic CRUDs on an 8-5 schedule. No weird deadlines, no sleeping under the desk. He called it his paid vacation.

That was all nice and good for a while, but the times are ending.

I suspect there will still be a human involved in the production of software, but it will be domain experts, not CRUd monkeys who picked up just enough domain knowledge to be dangerous.

samusMar 25, 2026, 4:45 PM
The really valuable CRUD monkeys are already domain experts as well. The threatened ones are junior developers whose output is barely better than AI slop.
guzfipMar 25, 2026, 8:02 PM
> The really valuable CRUD monkeys are already domain experts as well

Sure but that’s a minority I’d argue. There wouldn’t be such a volume of shitty business software otherwise.

I will be interested to see if there are any economic effects of ending one of the last well paid, low barrier to entry careers in which some level of meritocracy was permitted.

samusMar 26, 2026, 12:51 PM
Shitty business software is rather the result of changing and murky requirements, prioritization, and bad quality control.

AI tools can help good developers be more productive, but they won't magically make a mere domain expert able to produce good software.

genodethrowawayMar 25, 2026, 2:19 AM
ai slop
rationalistMar 25, 2026, 2:21 AM
Looking at the user's other comments, I disagree.

Looking at your comments however, while probably not AI, they're still not helpful.

crustaceansoupMar 25, 2026, 4:17 AM
Never seen an LLM write so many short, halting sentences in a row. Very human.
wishfishMar 25, 2026, 1:42 PM
You can tell from my comment that I'm not AI. I've had a lifelong habit of using commas instead of dashes in situations where the dashes would have been more appropriate. AI would always go for the dash.

First time I've been accused of AI.

eurgMar 24, 2026, 7:29 PM
All good. I tell people how to add another mailbox to their Outlook, "click here, now there". Not glorious. Necessary anyways.
zerrMar 24, 2026, 7:55 PM
The grass is always greener on the other side - many low-level programmers feel like an imposter when it comes to high-level systems such as CRUD apps.
Rick76Mar 24, 2026, 8:41 PM
Can confirm, my buddy who is someone I respect immensely, is an embedded programmer.

He will talk about OS events, or any low level concept and it makes me feel like I don’t know anything, but he acts like I’m a genius if I talk about JavaScript Runtimes, browser engines, anything frontend.

It’s cool he teaches me new things, I teach him some

__natty__Mar 24, 2026, 9:50 PM
Some people are exceptional at solving difficult but hard to explain problems while other are great solving direct business problems. No need to feel ashamed for both it’s just different work
throwawayteaMar 25, 2026, 1:19 AM
I think your friend is just being kind.

Most people know that there is a big difference between experience in something pretty easy vs mastery of something very difficult.

A rocket scientist acknowledges a concrete guy knows way more than he does about concrete, but also knows that doesn't make him a genius because it's easy enough to learn just being around it. Plus, the rocket scientist also knows that since he knows so little about concrete, he wouldn't even be able to judge if the guy is really a concrete genius or just saying things a real pro would label wrong.

Your example isn't that crazy, but still, you should realize your friend is just being nice.

surajrmalMar 25, 2026, 1:25 PM
I work on OS/embedded and my wife in server backend. I definitely feel like a simpleton when trying to understand all of the high level stuff she works on. It doesn't invalidate my own expertise. There is nothing wrong with acknowledging someone has skills that you don't have and likely would take a long time to pick up.
PannoniaeMar 25, 2026, 10:05 AM
Yeah exactly. High-level people think the low-level stuff is magic, and us from the other side think the high-level stuff is magic (how can you handle all that complexity?...)
guzfipMar 25, 2026, 1:44 PM
> how can you handle all that complexity?...

You don’t. Someone else smarter than you handled it already and you just need to integrate their solution.

zerrMar 25, 2026, 8:57 PM
"Someone else smarter than you manufactured microchips and you just need to integrate their solutions."
zerrMar 25, 2026, 8:58 PM
Yup. AbstractSingletonProxyFactoryBean and SimpleBeanFactoryAwareAspectInstanceFactory agree as well :)
-drewsMar 24, 2026, 8:05 PM
I felt this way moving from embedded into backend for the first time and having no idea where to start. Was incredibly daunting, but both domains become trivial over time.
irishcoffeeMar 24, 2026, 7:58 PM
They don't. The "simplicity" of using a "high-level" framework for someone who bit-shifts for a living is almost comical.
nurettinMar 24, 2026, 8:13 PM
I met someone who bit shifts for life, uses opengl shaders for compute, but has no sql experience and is afraid of opening a tcp socket.
anthkMar 24, 2026, 8:59 PM
Trivial under plan9/9front. Under Win32/POSIX, run way.

On bit shifts, pick any Forth programmer and shaders will be almost like a toy for them. They are used to implement double numbers (and maybe floats) themselves by hand by just reusing the only integer numbers they have and writting custom commands to output these pairs of integer as double numbers. They can probably implement multithreading processing by hand in Forth and also know the IEEE standards for floats better than C programmers over 20 years.

phist_mcgeeMar 24, 2026, 8:04 PM
Sure mate. And the guy who can do binary sums in his head would think of assembly as mere childsplay.

Jog on.

irishcoffeeMar 25, 2026, 10:37 PM
It was an example. Pedantry is alive and well on hn. :)
zerrMar 25, 2026, 11:59 AM
Thruth to be told, Dunning–Kruger effect is common among those who "shift bits" :)
irishcoffeeMar 26, 2026, 12:15 AM
I’m completely convinced I’m a dogshit programmer. You’re probably right.
whateveracctMar 25, 2026, 1:29 AM
bit shifting isn't impressive lol
chistevMar 24, 2026, 8:02 PM
Really?
bombcarMar 24, 2026, 8:16 PM
I know literal kernel developers who can handle drivers and race conditions any day of the week who can't wrap their mind around Outlook, let alone GUI updates.
anthkMar 24, 2026, 9:02 PM
Myself. Forth it's easy, 9front C it's manageable but POSIX it's hell and managing both Unix descendants are a piece of cake.

GUI interfaces for the enterprise came from Dante's hell themselves. I hate them, they are like the Madhouse from that Asterix movie making satire of the European bureucracy of the day. The often are oddly designed and they are not documented at all, you must guess the meaning by chance of with a senior tutoring you.

The same with anything corporate from Microsoft with AD roles/group policies and the like. Or anything coming from IBM.

timaclesMar 25, 2026, 12:45 AM
lol you guys are being too nice. Building CRUD apps is just implementing business logic by gluing APIs together, there is nothing to understand except the business domain, which is only done through exposure, because business logic is random. And then the APIs which are all essentially a kludge because of the shifting business logic.

Understanding low level code puts you on entirely different level because you can reason about a problem using logic and how systems operate.

No disrespect to any crud devs here but from my personal experience they just know a particular implementation of their domain and rarely even consider how the code base even operates as a whole

JollySharp0Mar 25, 2026, 12:50 PM
> lol you guys are being too nice. Building CRUD apps is just implementing business logic by gluing APIs together, there is nothing to understand except the business domain, which is only done through exposure, because business logic is random.

It isn't "random", a as business process develop over time to various business/customer/regulatory needs. The business process evolves over time typically.

When you take a business process, you are often formalising it. The fact that you have no appreciation of this, tells me you don't really understand what you are talking about.

> Understanding low level code puts you on entirely different level because you can reason about a problem using logic and how systems operate.

You have to do this in high level languages as well. It isn't something that only low level devs do. In fact to be able to write any good code you need to understand the problem domain.

> No disrespect to any crud devs here but from my personal experience they just know a particular implementation of their domain and rarely even consider how the code base even operates as a whole

You are literally disrespecting them by saying this. It is also false, what you are describing is developers having deal with incomplete/poor specifications and poor documentation. BTW this is rampant through the industry. I wanted to do some stuff yesterday with Docker and Go, the documentation is non-existant.

bombcarMar 25, 2026, 1:29 PM
Everything is shit, it's just different kinds of shit. :)
JollySharp0Mar 25, 2026, 1:45 PM
No not really. I've worked with good teams and you would be amazed at how easy it is, even with iffy tech stacks. Stuff even get documented properly.
bombcarMar 25, 2026, 2:08 AM
Kernel developers know that, eventually, they'll figure out how the system works and is supposed to work.

CRUD developers know that they never, ever will, because business logic is insane.

kitsune1Mar 24, 2026, 9:34 PM
[dead]
zemMar 24, 2026, 8:37 PM
I work on compilers, and have bounced several times off trying to write my own full stack crud app for a personal project (tried doing it in rails, phoenix and django at various times). I'm finally getting somewhere with claude's help, but it really is its own set of skills - easy to get started with but hard to do well.
amossMar 25, 2026, 7:47 AM
You may be surprised by how much easier it is to dump the framework/stack and just write it from scratch. I say this because I too work on compilers and have a crud app as a personal project. The first versions were a nightmare in various frameworks and since I switched to a C++ backend / vanilla .js frontend it has been incredibly easy to write.
zemMar 25, 2026, 8:03 AM
interesting, how did you manage the db interactions in c++? and did you have a single executable for the app and the web server combined?
amossMar 25, 2026, 12:51 PM
no database for this project - the data model has a simple text representation so it gets serialized out to a folder/file layout on disk that goes into version control. single self-contained binary: contains the web/websockets server, backend logic, parser/serialization. there is a separate component in python that sits behind an internal network connection to handle an execution sandbox.
dgunayMar 24, 2026, 8:01 PM
You can probably learn to do these things too with enough determination, but don't sell yourself short. Some CRUD apps can get deceptively complicated. Businesses have a way of coming up with just the right requirements to completely invalidate your architecture if you don't know what you're doing.
Teknoman117Mar 24, 2026, 8:28 PM
As someone who works on systems at this level, believe me, it’s a learnable skill. And at least an intellectually valuable one I think too. Even if you never really need the knowledge for the things you do, there’s a nice feeling that comes from seeing something done at a high level and understanding how that makes its way down into the system and why those design choices were made.

If I were more money motivated I’d probably be building CRUD apps too. I just like weird puzzles XD.

brailsafeMar 24, 2026, 7:27 PM
Start working through the layers! It's incredibly rewarding to go from just typical day job stuff to understanding bits and pieces of esoteric low level implementation. One level at a time, it's not that bad, although it is hard and takes effort. I know next to nothing either, but having felt the same way a few years ago, these kind of posts now at least excite me instead of just intimidate.
dmitrygrMar 24, 2026, 8:23 PM
Play with low level things. It'll help you in your daily job in ways you do not yet imagine. Start here: nandgame.com
JollySharp0Mar 25, 2026, 12:05 PM
I am a normal web dev / CRUD app coder. All of this isn't beyond your ability.

Every so often I hit a problem that requires me to go all the way down to the OS level and find out what is going wrong or into the core framework and you find out that most of the code is actually less complex, better documented and clearer than a lot of the garbage bespoke applications you have to deal with at the higher levels.

crtifiedMar 24, 2026, 9:32 PM
Don't feel too bad - I had to Google what CRUD means. :D
pier25Mar 24, 2026, 8:42 PM
Same. I feel like a plumber compared to real engineers.
doleMar 24, 2026, 9:22 PM
You’re still an engineer. Knowing the right places to click in an esoteric app is like knowing where to hit the boiler with a hammer to get it working again.
IIsi50MHzMar 25, 2026, 6:36 PM
Engineers & architects leave a lot of detail out of their designs, relying on the plumbers and other trades to figure out the Right Thing. (-:
kalinkochnevMar 24, 2026, 10:11 PM
Engineers feel like plumbers compared to the plumbers
torginusMar 24, 2026, 11:05 PM
Why do people belittle CRUDs? Or even call them that? I have written quite a few applications, where there was a frotend which displayed things stored in a SQL db, with certain operations allowing you to modify said db, which I guess would fall into the CRUD variety, but the least of the complexity, and usefullness lay in that fact.
DeebsterMar 25, 2026, 3:07 PM
CRUD = Create, Read, Update, Delete

Plenty of business apps don't really ask for much more than that, and those are the CRUD apps. They're not particularly challenging to write, nor is it very interesting to do so.

DeathArrowMar 24, 2026, 7:44 PM
>People are dealing with such low level things, while i'm outta here building simple CRUDs.

CRUDs do pay the bills.

Tade0Mar 25, 2026, 1:05 PM
If it's any consolation I can out-imposter you: lately I've been mostly reviewing LLM-generated code.
johnnyanmacMar 24, 2026, 8:39 PM
Meanwhile, I can't really do either because the job market sucks and I don't have time to contribute the way I want to to project like this.
enbuggerMar 25, 2026, 10:32 AM
[dead]
huflungdungMar 24, 2026, 7:44 PM
[dead]
sphMar 24, 2026, 8:40 PM
I am glad that a portion of the thousands of dollars I've given to Valve Corporation over the years has been gone to improve Wine for everybody. I wonder how many developers and contractors on the project are paid by Valve.
philipwhiukMar 24, 2026, 10:37 PM
2/3 of the developers on Wine work for CodeWeavers who have a substantial contract with Valve for Proton (a Wine fork/spin).

So most of it.

ticulatedsplineMar 24, 2026, 7:22 PM
Wine might be oddly self-defeating. Broad game support on Linux increases the viability of Linux as a desktop, which increases market share, which may result in developers creating Linux ports as a 1st class concern, which don't need Wine to run.
krastanovMar 24, 2026, 7:24 PM
Wine's APIs are more stable than Linux's APIs, so it seems more plausible to me that Wine will become the first class target itself.
TehCorwizMar 24, 2026, 7:27 PM
I wouldn't be surprised if Wine eventually becomes more stable than Windows.
alexrpMar 24, 2026, 8:10 PM
I've experienced multiple instances where (so I heard; I don't use Windows) a Windows Update completely broke a game on Windows for everyone, but Wine/Proton kept running it just fine. So we're already there in some sense.
wing-_-nutsMar 25, 2026, 4:12 PM
I remember when the shader caching done for a popular game in linux made that game run better than the windows version
carlos_rpnMar 24, 2026, 7:42 PM
It feels like it won't be long before Microsoft starts helping with that (by making Windows less stable, not improving Wine).
keyringlightMar 24, 2026, 8:01 PM
What I wonder about is if MS wants to keep people on windows, what methods they can use to do that. For simple desktop stuff I don't think they have many options to lock in other developers (and their audiences) to windows unless they want do so themselves (putting aside web based or not PC-desktop).

Bleeding edge gaming and multiplayer anti-cheat is one area where I think having a big company owning the OS probably helps them stay ahead, as that structure probably lets them work with hardware designers to get the capabilities in use (i.e. in new versions of DirectX) and available to software developers first. There's generally a lag in adoption for new features within Vulkan and then usage downstream in wine/proton to get compatibility parity with windows, then the games themselves being able to run feature/performance parity. It'd be interesting to see what cooperation would be needed to have the linux gaming stack equal at the point new features are released, and with the least amount of manual hacks or command line tweaking required for the users. As discussed a few weeks back, tough anti-cheat for linux seems like a paradox with the current methods.

mschuster91Mar 24, 2026, 9:12 PM
> What I wonder about is if MS wants to keep people on windows, what methods they can use to do that

Microsoft doesn't give a fuck about private customers any more. They don't have money.

What has money though is enterprise/government sales, and MS got these customers tightly locked in. Compliance audits and tooling for insurances or legal stuff (SOX, GDPR, ...) are built against a full Microsoft stack of MS Server, Active Directory, Azure, Teams, Office 365 and Windows desktops.

You might be able to get away with replacing AD and GPO with Samba servers but even that is already a pain when the auditors come knocking. Everything else? There is no single FOSS based "standard offering" (i.e. a combination of everything needed to run an on-prem enterprise site, Office replacement, remote collaboration tooling), so every audit for such setups must be custom made and involves a lot of extra work.

A second leg is industrial control machines, medical devices and the likes. That's all stuff built by third party vendors and integrators. They need to continue on Windows because switching to an alternative OS would require redoing everything from scratch on the software and certification side. These customers buy the LTSC IoT stuff.

And that is why you see Microsoft pushing enshittification so hard on private customers... extract the last few cents you can from them. But the real money comes from the large customers.

AerroonMar 24, 2026, 8:09 PM
Windows 14 will just be a linux distro with wine acting as backwards compatibility.
pjmlpMar 25, 2026, 9:26 AM
Why would Microsoft ever do that?

WSL is already there for the folks that want to play with Linux.

AerroonMar 26, 2026, 12:10 AM
For a while it seemed like Microsoft wasn't taking Windows seriously as a product. And the easiest way to cut costs on that is to use a solution someone else is building and maintaining. They did retire Internet Explorer in favor of a Chromium browser, so it wouldn't be unprecedented.
pjmlpMar 26, 2026, 6:57 AM
Edge has lots of features on top of Chromium.
voodooEntityMar 24, 2026, 9:24 PM
Inb4 Windows 40k and to run the "kernel" you need to sacrifice 1000 a day
beAbUMar 25, 2026, 12:36 PM
By the time we get to version 40k the kernel will just be AI hallucinating a UI for you at 60fps.

Secondly, I do acknowlege your 40k reference.

porphyraMar 24, 2026, 7:51 PM
Wine actually does run some ancient Windows games better than Windows 11 itself.
anthkMar 24, 2026, 9:07 PM
Anything Direct Draw related will be mapped into OpenGL under Unix giving you decent speeds. On Windows it will be a crawling slideshow because from Windows 8 and up it will use a really dog slow software mode with no acceleration at all, worse than plain VESA. Yes, you can reuse WineD3D DLL's on Windows and run these game in a fast way, but not by default, it's a Win32 port of some Wine libraries.
rescbrMar 25, 2026, 1:25 AM
Once I had to use a Mesa3D build for Windows and use the zink driver to render OpenGL to Vulkan, otherwise it would use Windows' software renderer.
anthkMar 25, 2026, 8:02 AM
I had to use WineD3D's ddraw.dll among another one to run these touch based arcade machine games with card games, Trivial Pursuit, hangman and the like. If not the game made for w98/2k would really lag even under an i3.

The same with some multimedia CD's from its day. Scummvm it's partially implementing Macromedia Director support but the mentioned game had a custom engine. The Scummvm devs would RE in few weeks (it's a simple 2D game bundle, nothing difficult, with virtually no animations, almost everything it's still images) but no one began yet.

duskwuffMar 24, 2026, 7:58 PM
It certainly runs 16-bit Windows games better than Windows 11, which can't run them at all. Not that there are a ton of those, but it's still pretty neat that they work.
senfiajMar 25, 2026, 1:04 AM
16-bit software won't run natively in 64-bit mode. It requires some programmatic emulator, like DosBox. Or am I missing something?
simoncionMar 25, 2026, 3:19 AM
The thing that you're missing is that Microsoft used to ship that emulator with Windows. Then they stopped doing that.

AFAICT, Wine can run WIN16 programs. I don't know if it can run DOS programs. There's a WineHQ wiki page that says it can load DOS programs, but various internet fora seem to believe that Wine's DOS support is pretty broken. I've never tried it, and have no DOS programs handy, so I can't verify those claims.

duskwuffMar 25, 2026, 5:39 AM
"DOS support" is tricky inasmuch as a lot software from that era - especially larger and more complex packages - interacted with hardware directly. In a sense, they weren't really DOS applications so much as they were bare-metal PC applications which were booted from DOS. It'd be difficult for WINE to support those, and other projects like DOSbox / 86box / etc do a better job of it.
NetMageSCWMar 26, 2026, 7:28 PM
There is also a port of Wine’s VDM back to Windows called otvdm or winevdm that is able to run 16-bit programs on Windows. It is surprisingly capable, I was able to run a 16-bit VB program that used a serial based optical modem without issue.
conspMar 25, 2026, 7:29 AM
Time to dust off my cd copy of Stars! (From the disk backup, the cd had terminal illnesses and has died). The only win16 game I've ever seen distributed on CDROM. Wine already ran it ok (iirc there were some issues but nothing gamebraking), but now it can do so without i386 libs.
beAbUMar 25, 2026, 12:39 PM
wing-_-nutsMar 25, 2026, 4:15 PM
MS got such a black eye for that that they're developing a build of windows specifically for handhelds, optimized, without the bloat and power hungry extras. Would be nice if it ran on laptops
zadikianMar 25, 2026, 6:47 AM
Wine is also the reason why Windows software has more longevity on Mac than Mac software. Like, 32-bit didn't get deprecated in Wine.
NetMageSCWMar 26, 2026, 7:30 PM
If enough people cared it seems like someone would have created a MacOS32 in MacOS64 like WoW64.
zadikianMar 26, 2026, 10:27 PM
I'm guessing it'd be too much reverse-engineering. WoW64 was Microsoft themselves.
_fluxMar 24, 2026, 7:34 PM
What I'd like to see would be some useful extra APIs in Wine, that would allow it to perform even better in some situations, and that such APIs would be then embraced by the game developers.

Finally some embrace, extend, and extinguish love right back at Microsoft!

NetMageSCWMar 26, 2026, 7:36 PM
That will never happen.
HerbManicMar 24, 2026, 8:22 PM
Ever since Proton came along, it has been a quiet agreement that Win32 APIs are the best target for Linux support.
zerocratesMar 24, 2026, 7:44 PM
Building against the Steam runtime containers seems like the other route, which also gets you more stability.
beAbUMar 25, 2026, 12:34 PM
I agree with this take. Wine/Proton might become something akin to a runtime for games, running on many platforms and consoles. This means devs might stop targeting windows directly, but rather they target wine and you'll need that for your games on Windows.
bsimpsonMar 25, 2026, 2:50 PM
Valve nudges developers to ship/support their "one best version" of a game, and trust compatibility layers to make it work for everyone else.

For x86, that's Windows. For mobile/VR, it's Android.

akdev1lMar 24, 2026, 7:49 PM
People always say this to shit on glibc meanwhile those guys bend over backwards to provide strong API compatibilities. It rubs me off the wrong way.

What glibc does not provide is forward compatibility. An application built with glibc 2.12 will not necessarily work with any older version.

Such application could be rebuilt to work with an older glibc as the API is stable. The ABI is not which is why the application would need to be rebuilt.

glibc does not provide ABI compatibility because from their perspective the software should be rebuilt for newer/older versions as needed. Maintaining a stable ABI mostly helps proprietary software where the source is not available for recompilation. Naturally the gnu guys building glibc don’t care about that use case much.

I guess you didn’t mention glibc in your comment but I already typed this out

kelnosMar 24, 2026, 9:00 PM
> What glibc does not provide is forward compatibility. An application built with glibc 2.12 will not necessarily work with any older version.

Is this correct? I think you perhaps have it backward? If I compile something against the glibc on my system (Debian testing), it may fail to run on older Debian releases that have older glibc versions. But I don't see why an app built against glibc 2.12 wouldn't run on Debian testing. glibc actually does a good job of using symbol versioning, and IIRC they haven't removed any public functions, so I don't see why this wouldn't work.

More at issue would be the availability of other dependencies. If that old binary compiled against glibc 2.12 was also linked with, say, OpenSSL 0.9.7, I'd have to go out and build a copy of that myself, as Debian no longer provides it, and OpenSSL 3.x is not ABI-compatible.

> glibc does not provide ABI compatibility because from their perspective the software should be rebuilt for newer/older versions as needed.

If true (I don't think it is), that is a hard showstopper for most companies that want to develop for Linux. And I wouldn't blame them.

jdpageMar 25, 2026, 12:20 AM
I don't know what the official policy is, but glibc uses versioned symbols and certainly provides enough ABI backward-compatibility that the Python package ecosystem is able to define a "manylinux" target for prebuilt binaries (against an older version of glibc, natch) that continues to work even as glibc is updated.
akdev1lMar 24, 2026, 10:32 PM
Sorry I am not sure if 2.12 is a a recent release or older, I made up this number up

If the application is built against 2.12 it may link against symbols which are versioned 2.12 and may not work against 2.11 - the opposite (building against 2.11 and running on 2.12) will work

>If true (I don't think it is), that is a hard showstopper for most companies that want to develop for Linux.

Not really a show stopper, vendors just do what vendors do and bundle all their dependencies in. Similar to windows when you use anything outside of the win32 API.

The only problem with this approach is that glibc cannot have multiple versions running at once. We have “fixed” this with process namespaces and hence containers/flatpak where you can bundle everything including your own glibc.

Naturally the downside is that each app bundles their own libraries.

em-beeMar 24, 2026, 10:51 PM
The only problem with this approach is that glibc cannot have multiple versions running at once

that's not correct. libraries have versions for a reason. the only thing preventing the installation of multiple glibc versions is the package manager or the package versioning.

this makes building against an older version of glibc non-trivial, because there isn't a ready made package that you can just install. the workarounds take effort:

https://stackoverflow.com/questions/2856438/how-can-i-link-t...

the problem for companies developing on linux is that it is not trivial

akdev1lMar 25, 2026, 12:13 AM
glibc must match the linker so you would need a separate linker and the binaries usually have a hardcoded path to the system linker (and you need to binary patch the stuff - https://stackoverflow.com/questions/847179/multiple-glibc-li...)

So in practice you can only have 1 linker, 1 glibc (unless you do chroot or containers and at that point just build your stuff in Ubuntu 12.04 or whatever environment)

seba_dos1Mar 24, 2026, 11:09 PM
You compile in a container/chroot with the userspace you target. Done.

In the context of games, that will likely be Steam Runtime.

em-beeMar 25, 2026, 12:02 AM
it's not that simple. you want to be able to use a modern toolchain (compilers that support the latest standards) but build a binary that runs on older systems.

the only way to achieve that is to get the older libraries installed on a newer system, or you could try backporting the new toolchain to the older system. but that's a lot harder.

seba_dos1Mar 25, 2026, 1:18 AM
It may be hard-ish, sometimes. Sometimes it's a breeze. And sometimes you can just use host's toolchain with container's sysroot and proceed as if you were cross-compiling. Most of the time it's not a big deal.
SAI_PeregrinusMar 25, 2026, 2:28 PM
MUSL is a better libc for companies making proprietary binaries. They can either statically link it, or provide a .so with the musl version they want their programs to use & dynamically link that.
LevitatingMar 25, 2026, 12:23 AM
I personally believe we should just compile games statically. Problem solved, right?
charcircuitMar 24, 2026, 8:12 PM
No other operating system works like this. Supporting older versions of an OS or runtime with a compiler toolchain a standard expectation of developers.
akdev1lMar 24, 2026, 8:21 PM
Plenty of operating systems work like this. Just not highly commercial ones because proprietary software is the norm on those.

From a bit of research it looks like FreeBSD for example only provides a stable ABI within minor versions and I imagine if you build something for FreeBSD 14 it won’t work on 13.

Stable ABI literally only benefits software where the user doesn’t have the source. Any operating system which assumes you have the source will not prioritize it.

(Edit: actually thinking harder MacOS/iOS is actually much worse on binary compatibility, as for example Intel binaries will stop working entirely due to M-cpu transition - Apple just hits developers with a stick to rebuild their apps)

kelnosMar 24, 2026, 9:04 PM
Yes, and this is a great reason why FreeBSD isn't a popular gaming platform, or for proprietary software in general. I'm not saying this is a bad thing, but... that's why.

> Stable ABI literally only benefits software where the user doesn’t have the source.

It also benefits people who don't want to have to do busywork every time the OS updates.

toast0Mar 24, 2026, 9:38 PM
FreeBSD isn't too bad, you can build/install compat packages back to FreeBSD 4.x, and I'd expect things to largely work. At previous jobs we would mostly build our software for the oldest FreeBSD version we ran and distribute it to hosts running newer FreeBSD releases and outside some exceptional cases, it would work. But you'd have to either only use base libraries, or be careful about distribution of the libraries you depend on. You can't really use anything from ports, unless you do the same build on oldest and distribute plan.

At Yahoo, we'd build on 4.3-4.8, and run on 4.x - 8.x. At WhatsApp, I think I remember mostly building on 8.x and 9.x, for 8.x - 11.x. The only thing that I remember causing major problems was extending the bitmask for CPU pinning; there were a couple updates where old software + old kernel CPU pinning would work, and old software + new kernel CPU pinning failed; eventually upstream made that better as long as you don't run old software on a system with more cores than fit in the bitmask. I'm sure there were a few other issues, but I don't remember them ...

throwaway2046Mar 25, 2026, 6:11 AM
> Stable ABI literally only benefits software where the user doesn’t have the source

Stable ABI benefits everyone. If I need to recompile a hundred packages with every OS update instead of doing real work then there's something seriously wrong with my OS.

charcircuitMar 24, 2026, 10:00 PM
You can still run x86 binaries on new macbooks. They don't stop working entirely. Using wine I can even run x86 windows binaries.
akdev1lMar 24, 2026, 10:34 PM
They announced Rosetta 2 will be deprecated and eventually removed (MacOS 28?)

By that point they already hit the developers enough to get them to port to aarch64

(arguably though this could be a special case because it is due to architectural transition)

littlecranky67Mar 25, 2026, 8:59 AM
Apple said they will keep Rosetta 2 for select usecases, such as gaming. They do have a user base that uses Steam and bought mac games - without rosetta that would mean the users could no longer play their game. And no one ports 5-10year old games.
wing-_-nutsMar 25, 2026, 4:32 PM
Can one run a windows version of a game well over on say, a MBP?

I ask because my current laptop is getting long in the tooth, and if I were just buying it for productivity stuff, the current MBPs are beasts, but last time I checked years ago, gaming on os x was in a sad state, even compared to linux.

littlecranky67Mar 26, 2026, 12:14 AM
Crossover works wonders. Currently playing Hogwarts Legacy from the Epic Store on my Macbook M4 Pro on 1080p in Medium with a PS5 controller
thescriptkiddieMar 24, 2026, 8:37 PM
what about mac os?
kelnosMar 24, 2026, 9:01 PM
macOS doesn't require developers to rebuild apps with each major OS release, as long as they link with system libraries and don't try to (for example) directly make syscalls.

Apple may require rebuilds at some point for their Mac Store (or whatever they call it), but it's not required from a technical perspective.

The one exception here is CPU architecture changes, and even then, Apple has provided seamless emulation/translation layers that they keep around for quite a few years before dropping support.

thescriptkiddieMar 26, 2026, 3:25 PM
that's backwards compatibility. forward compatibility is being able to run new apps on an old operating system. the latest version of the SDK builds apps which only run on big sur or newer.
charcircuitMar 24, 2026, 9:56 PM
The latest Xcode supports targeting back to macOS 11. This covers >99% of macs which is acceptable for most developers.

https://developer.apple.com/support/xcode/

thescriptkiddieMar 26, 2026, 3:29 PM
that leaves out every mac made before 2014
NetMageSCWMar 26, 2026, 7:40 PM
At less than 1% why does it matter?
krastanovMar 24, 2026, 9:03 PM
I am sorry, I did not mean to imply anyone else is doing something poorly. I believe glibc's (and the rest of the ecosystem of libraries that are probably more limiting) policies and principled stance are quite correct and overall "good for humanity". But as you mentioned, they are inconvenient for a gamer that just wants to run an executable from 10 years ago (for which the source was lost when the game studio was bought).
em-beeMar 24, 2026, 11:14 PM
that 10 year old binary should run, unless it links against a library that no longer exists.

for example here is a 20 year old binary of the game mirrormagic that runs just fine on my modern fedora machine:

    ~/Downloads/mirrormagic-2.0.2> ldd mirrormagic
        linux-gate.so.1 (0xf7f38000)
        libX11.so.6 => /lib/libX11.so.6 (0xf7db5000)
        libm.so.6 => /lib/libm.so.6 (0xf7cd0000)
        libc.so.6 => /lib/libc.so.6 (0xf7ad5000)
        libxcb.so.1 => /lib/libxcb.so.1 (0xf7aa9000)
        /lib/ld-linux.so.2 (0xf7f3b000)
        libXau.so.6 => /lib/libXau.so.6 (0xf7aa4000)
    ~/Downloads/mirrormagic-2.0.2> ls -la mirrormagic
    -rwxr-xr-x. 1 em-bee em-bee 203633 Jun  7  2003 mirrormagic
ok, there are some issues: the sound is not working, and the resolution does not scale. but there are no issues with linked libraries.
cylemonsMar 25, 2026, 10:18 AM
This a toolchain issue rather than OS issue. This wounldn't have been a problem if gcc/clang just took a --stdlib-version option and built the executables linking to that version of glibc or equivalent.
tombertMar 24, 2026, 7:27 PM
I actually think it'll be the opposite. Even for games that have native ports I pretty much always run the Windows version with Proton, since that just tends to be more stable. People develop against the Windows API because it's familiar and somewhat unchanging, and that's fine since Proton does such a good job running it.
jfaulkenMar 24, 2026, 7:23 PM
This is the very definition of "a good problem to have."
kelnosMar 24, 2026, 8:51 PM
I don't think this is a big concern. There will still be plenty of demand for Wine even with a decent catalog of Linux-native games. People use Wine for things other than games, and even if tomorrow every single new game had a native Linux port, people would still be playing older Windows-only games for at least another 20 years, probably more.

Also the Windows ABI is still more stable than the Linux ABI. Even if Linux (non-SteamDeck) gaming share went up to like 50% or more, it still would probably be less of a hassle to build for Windows only, the performance difference on Linux+Wine isn't enough to matter.

DeathArrowMar 24, 2026, 7:45 PM
Quiet the other way around. Wine being good will reduce incentives for game studio to produce native Linux ports.
hrmtst93837Mar 25, 2026, 6:40 AM
Maybe, but the incentive runs the other way. If Windows compatibility gets good enough, game devs have even less reason to pay for Linux QA and support, and Valve plus GPU vendors can live with that because the cost gets pushed onto Wine and Proton chasing Windows' quirks forever with hacks and syscall glue.
orbital-decayMar 24, 2026, 7:35 PM
Unlikely. Games need a stable ABI and Win32 is the only stable ABI on Linux.
akdev1lMar 24, 2026, 7:52 PM
Proprietary software needs a stable ABI. Not games.

DOOM runs on any Linux system since forever because we had access to the source. You can build it for Linux 2.6 and it’ll probably still work today.

Sadly most games are proprietary

fluffybucktsnekMar 24, 2026, 8:36 PM
Even if all games were FOSS, without - at least - a stable API, most games will remain a hassle to run. DOOM doesn't deal as much with this due to the high amount of volunteers, but relying on community support for all games is just outsourcing labor to some unlucky fellows. At best, it's yet another pain for Linux users. At worse, it's the death of unpopular games. Either case, a hurdle for Linux adoption.
PannoniaeMar 25, 2026, 10:41 AM
Not really. I actually tried building an "old" game (read: not updated since 2014 or so) on Linux when I used it. It didn't work because autotools changed, some weird errors with make, and the library APIs have changed too.

In the end I gave up and just used proton on the windows .exe. Unbelievable. :(

akdev1lMar 25, 2026, 2:34 PM
I should clarify my original comment about stability only applies to glibc itself. Once we go out of glibc there will be varying degrees of API/ABI stability simply because at that point it’s just different groups of people doing the work

In some cases such libraries are also cross-platform so the same issues would be found on Windows (eg: try to build application which depends on openssl3 with openssl4 and it will not work on either Linux or windows)

For future reference if you ever need to do that again, it would be way easier to spin up a container with the build environment the software expects. Track down the last release date of the software and do podman run —-rm -it ubuntu:$from_that_time and just build the software as usual.

You can typically link the dependencies statically during build time to create system independent binaries. So the binary produced inside the container would work on your host as well.

NetMageSCWMar 26, 2026, 7:45 PM
That sounds almost as easy as just copying an .exe file from Windows and running it.

/s

badsectoraculaMar 25, 2026, 3:11 AM
> Proprietary software needs a stable ABI.

Open source software also needs a stable ABI because:

a) i don't want to bother building it over and over (not everything is in my distro's repository, a ton of software has a stupid building process and not every new version is always better than the old versions)

b) a stable ABI implies a stable API and even if you have the source, it is a massive PITA to have to fix whatever stuff the program's dependencies broke to get it running, especially if you're not the developer who made it in the first place

c) as an extension to "b", a stable API also means more widely spread information/knowledge about it (people wont have to waste time learning how to do the same tasks in a slightly different way using a different API), thus much easier for people to contribute to software that use that API

LtWorfMar 24, 2026, 8:18 PM
People who keep parroting this clearly have no experience of gaming on linux.
orbital-decayMar 24, 2026, 8:58 PM
I am playing both modern and old games on Linux. Games outside a super narrow enthusiast realm are always closed-source (even indie ones) and it's going to stay like that in the foreseeable future, that's just a fact of life and gamedev incentives and specifics.
fluffybucktsnekMar 24, 2026, 8:45 PM
Please elaborate.
LtWorfMar 24, 2026, 9:25 PM
Wine has constant regressions. What works fine today will completely fail next year. Which is why steam lets you pick which proton version you want to use.

Which means that a .exe without the exact version of wine won't run.

Plus of course there's the whole vulkan stuff. Older cards aren't well supported but it will rather crash than just run openGL normally where it would work fine.

fluffybucktsnekMar 24, 2026, 9:59 PM
Those issues seem othorgonal to stable ABI issue from OP, specially the OpenGL one (that is more like a hardware incompatibility issue). When apps fail to run due to Wine updates, they are considered bugs to be fixed. On the native side, apps may break becuase: 1) required library is unavailable, normally because it is too old and unsupported; 2) required library's path is different in distro A from B. None of these are considered bugs and, as such, are rarely addressed. I believe Steam Linux Runtime is an attempt at fixing this,but I'm not sure about its effectiveness. Also, you are exaggerating on the "exact Wine version". It helps to know which versions don't have a regression by knowing which specific version an app used to run on.
seba_dos1Mar 24, 2026, 11:22 PM
> I believe Steam Linux Runtime is an attempt at fixing this,but I'm not sure about its effectiveness.

It's effective enough for it to be practically a solved problem now.

orbital-decayMar 24, 2026, 9:39 PM
In practice, Wine is constantly improving. It's in active development and not that stable, but regressions are mostly local. Treat its releases like bleeding edge.

>What works fine today will completely fail next year.

Usually not on the timescale of a year. I have many new games that worked a year ago and none of these stopped working now. The worst breakage I had recently was some physics glitches in an old RPG (released in 2001) on Wine 11.0, and it was fixed in the next release.

TheCycoONEMar 24, 2026, 9:03 PM
Are you able to run any of the old Loki games on Linux these days?
anthkMar 24, 2026, 9:12 PM
With compat libraries and OSSPD it will run even under Pulseaudio.
GrimblewaldMar 25, 2026, 8:45 PM
Wine has always beem a bandage not a final thing. Something to drive exactly this transition to better. Through wine ive been able to transition many colleagues accross because software they need will work as they expect it to in linux and everything elese is an arcane mystery to them anyway. This means one less network effect contributing win user. Most also experience a massive jump in tech literacy as a result of the move, since a system that doesn't wall you out at every step lets you passively learn more.
marssaxmanMar 24, 2026, 8:31 PM
It seems more likely to me that the Windows API will become the de-facto Linux gaming SDK, and the idea of porting a game to Linux will become meaningless.
nutrientharvestMar 24, 2026, 11:31 PM
In many cases for game devs/publishers "supporting Linux" now means making sure the Windows build runs well under Proton.
FpUserMar 24, 2026, 8:36 PM
If I had a guarantee that every windows application that is important to me runs on Wine I would switch next day. Now I use Windows to develop both - Windows and Linux applications even when primary running mode for application is business backend on Linux
nialv7Mar 24, 2026, 9:22 PM
There always will be old games that will never be ported to Linux.
2OEH8eoCRo0Mar 24, 2026, 7:50 PM
It's interesting when old Windows games run better in Wine than in actual Windows 10/11.
inetknghtMar 24, 2026, 7:51 PM
It's even more interesting when the latest Windows games run better in Wine than in actual Windows 10/11.
Jblx2Mar 24, 2026, 7:35 PM
If you game/app runs on Wine, doesn't that reduce the pressure to develop a Linux port?
BadBadJellyBeanMar 24, 2026, 8:37 PM
Possibly but does it realistically matter? I don't care why my games run on linux I just care that they do. I encountered a few cases where the native version was inferior to the wine version (Cronos is one example). With wine improving there is very little downside to just using it.
Jblx2Mar 25, 2026, 1:25 AM
Could there ever be a killer app for Linux? One that would cause a not-insignificant number of people to decide that Linux was worth switching to, even if there was some pain of moving away from Windows?
ticulatedsplineMar 24, 2026, 7:47 PM
short term yeah, probably hurts native ports since "why bother". Long term though if the market share for Linux is particularly high I could see more native development.

Either way my comment is intended as more humorous than truly insightful or prophetic.

Normal_gaussianMar 24, 2026, 7:27 PM
A solution to itself
cadamsdotcomMar 24, 2026, 7:49 PM
Gotta get there somehow.
p_ingMar 24, 2026, 7:24 PM
OS/2 part deux
ssl-3Mar 24, 2026, 9:52 PM
Sorta, kinda, but not really.

OS/2 may have been a better Windows than Windows during the Warp days 30-ish years ago. It was also a very competent operating system in its own right.

We all know the story:

It never had a broad base of native applications. It could have happened, but it did not happen. Like, back then when Usenet was the primary way of conducting written online discourse, the best newsreader I had on OS/2 was a Windows program; the ones that ran natively on OS/2 weren't even close.

And OS/2 never had support from a popular company. There were times at OS/2's peak (such as it was) when it was essentially impossible to buy a new computer with OS/2 pre-installed and working correctly even from IBM.

Linux, though? Over those same 30-ish years, a huge amount of native applications have been written. Tons of day-to-day stuff can be done very well in Linux without even a hint of Wine and that's been reality for quite a long time now.

The missing piece, if there is one, is gaming. It'd be great to have more native games and fewer abstraction layers. But systems like Valve's popular Steam Deck and upcoming Steam Machine are positive aspects that OS/2 never had an equivalent to. And since Steam is very nearly ubiquitous, companies that sell computer game software do pay attention to what Valve is doing in this space.

(And frankly, when a game runs great in some Steam/Wine/Proton/Vulkan shapeshifting slime mold abstraction stack, I really do not care that it isn't running natively. I push the button and receive candy.)

evmarMar 24, 2026, 8:41 PM
If you're interested in technical notes on how the WoW64 thing works, I dug into Wine and implemented a similar thing in my (far inferior) emulator and wrote about it here, including some links to some Wine resources: https://neugierig.org/software/blog/2023/08/x86-x64-aarch64....
vintagedaveMar 24, 2026, 9:20 PM
Nice. Highly complex, I’d be interested in reading more posts on how your emulator works too!

FYI the link to the Rosetta branch at the end 404s. Maybe change the point to the main repo?

evmarMar 24, 2026, 10:55 PM
Hey thanks! I don't mean to hijack this great wine news with my own project, but since you asked, the top of the post has links to more. I will fix the link.
LetsGetTechniclMar 24, 2026, 7:55 PM
This is such an amazing accomplishment! Absolutely wild to see Linux basically re-implement Windows and doing it better, while MS is dead set on making everything about their software worse.
jordandMar 24, 2026, 8:05 PM
The full 16bit support here is a big thing especially given 64bit Windows (now everywhere) dropped it. With old games, there's thousands that are 16bit, and even odd cases where the game is 32bit but the installer for it is 16bit.
senfiajMar 25, 2026, 1:31 AM
If I'm not mistaken, 16-bit x86 software cannot naively run in 64-bit mode anyways. It requires an emulator, like DosBox. Wine uses WineVDM. CPU-heavy 16-bit programs, or programs that are sensitive to timing, can be noticeably slower.
bombcarMar 25, 2026, 12:27 AM
The WoW64 including 16 bit support is actually pretty big. Microsoft dropped it years ago.
Dylan16807Mar 26, 2026, 4:47 AM
32 bit game with 16 bit installer has a lot of examples, to the point that Windows has workarounds for common installers.
mft_Mar 24, 2026, 10:14 PM
This is great.

Not to sound snarky, but now please get it to run Microsoft Office. I'd argue that this is the last barrier to many, many people being able to use Linux full-time for business purposes.

SV_BubbleTimeMar 25, 2026, 3:46 AM
Entirely.

If you really / actually want Linux and Linux Gaming to really take off, contribute with whatever helps to get Office 365 running in Linux without a VM.

Like it or not, the business world runs on Office.

I have quite a few machines under my direction, and I would drop Windows on every single one of them for employees that have never used Linux in their lives if I could be assured that they had Office and Teams.

LevitatingMar 25, 2026, 11:16 AM
> Like it or not, the business world runs on Office.

Maybe if EU requires local governments to use LibreOffice (or other OSS alternatives like MijnBureau) companies will follow.

https://www.libreoffice.org/discover/who-uses-libreoffice/

https://minbzk.github.io/mijn-bureau/

basemiMar 25, 2026, 9:29 AM
I'm not an heavy o365 user but i'm almost happy on Debian KDE with thunderbird 148[0] (email only), teams-for-linux[1] (chat/calendar/whatever), Onedrive[2] and webdav (sharepoint)[3]. Libreoffice/Onlyoffice for documents.

[0] https://blog.thunderbird.net/2025/11/thunderbird-adds-native...

[1] https://github.com/IsmaelMartinez/teams-for-linux

[2] https://github.com/abraunegg/onedrive + https://github.com/bpozdena/OneDriveGUI

[3] Store the SP cookie via konqueror visiting the SP site, then open it in dolphin via "webdavs://CORP.sharepoint.com/sites/SITE/Shared Documents/" (sometimes the cookie is very short-lived)

mft_Mar 25, 2026, 1:02 PM
I tried very hard to make something similar work for a couple of months - Mint, teams-for-linux (which is great, actually!), web-apps for everything else.

The main problem is Word - for the documents I regularly work with professionally (large, complex, collaboratively-edited) the web-app is just not feature complete and sometimes struggles to cope.

Also, FWIW, the web Powerpoint is an awful experience.

After a brief flirtation with a virtual machine for Windows and Office (nah) I had to take a step back from Linux and use a Mac again.

childintimeMar 25, 2026, 4:49 PM
I'd consider using it as Windows replacement. Exclusively Windows, as I don't care for the Linux applications, or anything Linux, at all. I don't enjoy being an admin, and the system is more stable without package management. Linux is a fossil from the age of the admin, best used today to emulate Windows, just like it runs under Android, as a HAL. If so, 2026 could be the year of the Linux desktop!

ReactOS is always almost there.. except it doesn't quite get there; same goes for Wine, as they have a lot in common?

IshKebabMar 25, 2026, 8:52 AM
I don't know if it is. Most businesses seem to use the web-based Office365 interface now, rather than native Office.

I expect the biggest reasons businesses use Windows these days are momentum, and lower support costs (Linux is still less reliably than Windows on real laptop hardware).

mft_Mar 25, 2026, 12:58 PM
I work in an area where large heavy collaborative Word documents are very commonplace.

I've tried very much to make this work on Linux with the web apps, but they're just not good enough - not feature complete, and quite slow and clunky compared to the native equivalent.

scott01Mar 25, 2026, 9:14 AM
I don’t think so. Windows is very easy to administer compared to both, Linux and Mac. There is also a compliance part that MS makes easier, though it’s a bit beyond what I really know.
brightballMar 24, 2026, 7:30 PM
If any Wine devs are reading this, I'd love to see a talk on this topic at the 2026 Carolina Code Conference. Call for Speakers is open until March 31st.
mschuster91Mar 24, 2026, 9:06 PM
> This might sound like a small quality-of-life improvement, but it's a massive piece of engineering work. The WoW64 mode now handles OpenGL memory mappings, SCSI pass-through, and even 16-bit application support. Yes, 16-bit! If you've got ancient Windows software from the '90s that you need to run for whatever reason, Wine 11 has you covered.

Does that also apply to macOS? Even on Intel machines, Apple dropped 32-bit support many many years ago and IIRC it took ugly workarounds that weren't ever part of upstream WINE but of Crossover.

dinkblamMar 24, 2026, 7:12 PM
it seems if you want the same on macOS, this is the place to contribute:

https://github.com/Alien4042x/Wine-NTsync-Userspace-macOS-ba...

yjftsjthsd-hMar 24, 2026, 7:37 PM
That's interesting. I thought the point was that it needed to be in-kernel for performance reasons; if it works in userspace why did linux not do that?
kelnosMar 24, 2026, 9:05 PM
Ideally it does need to be in-kernel for performance reasons. But that's not possible on macOS, so it's better to have it in userspace than not at all.
hungryhobbitMar 24, 2026, 8:27 PM
But does anyone care about MacOS? ;)

I mean, I know Mac has had some great games (eg. I spent so much time on school Macs playing that Bolo tank game) ... but they have probably <1% of the number of games Windows has. I'd expect a simiilar percentage of devs to be interested in Mace (or whatever you call Mac Wine).

kelnosMar 24, 2026, 9:07 PM
Not sure what you mean. The number of Mac games isn't relevant to a subthread about a project to increase performance when Windows games on Mac.
lifisMar 24, 2026, 8:35 PM
It seems like it would be possible to implement this in userspace using shared memory to store the data structures and using just one eventfd per thread to park/unpark (or a futex if not waiting for anything else), which should be fully correct and have similar or faster performance, at the cost of not being secure or robust against process crashes (which isn't a big problem for more Wine usage).

It seems that neither esync or fsync do this though - why?

Claude thinks that "nobody was motivated enough to write and debug the complex shared-memory waiter-list logic when simpler (if less correct) approaches worked for 95% of games, and when correctness finally mattered enough, the kernel was the more natural place to put it". Is that true?

topspinMar 24, 2026, 9:46 PM
> It seems like it would be possible to implement this in userspace using shared memory

It is not. Perhaps this should be possible, but Linux doesn't provide userspace facilities that would be necessary to do this entirely in userspace.

This is not merely an API shim that allows Windows binary object to dynamically link and run. It’s an effort to recreate the behavior of NT kernel synchronization and waiting semantics. To do this, Linux kernel synchronization primitives and scheduler API must be used. You can read the code[1] and observe that this is a compatibility adapter that relies heavily on Linux kernel primitives and their coordination with the kernel scheduler. No approach using purely user space synchronization primitives can do this both efficiently and accurately.

[1] https://github.com/torvalds/linux/blob/master/drivers/misc/n...

lifisMar 24, 2026, 10:39 PM
The code doesn't really seem to use any kernel functionality other than spinlocks/mutexes and waiting and waking up tasks.

That same code should be portable to userspace by: - Allocating everything into shared memory, where the shared memory fd replaces the ntsync device fd

- Using an index into a global table of object pointers instead of object fds

- Using futex-based mutexes instead of kernel spinlocks

- Using a futex-based parking/unparking system like parking_lot does

Obviously this breaks if the shared memory is corrupted or if you SIGKILL any process while it's touching it, but for Wine getting that seems acceptable. A kernel driver is clearly better though for this reason.

topspinMar 25, 2026, 12:51 AM
People such as Figura and Bertazi have been attempting to do what you propose for most of a decade now[1]. They've ended up with this, after two previous implementations running in Wine for many years. Thier reasons are explained in their documentation[2]. Perhaps you know better. We all look forward to your work.

[1] https://lkml.org/lkml/2019/7/30/1399 [2] https://docs.kernel.org/userspace-api/ntsync.html

garaetjjteMar 25, 2026, 12:54 AM
> 3. WHY IT CAN'T BE DONE WITH EXISTING TOOLS

https://lore.kernel.org/lkml/f4cc1a38-1441-62f8-47e4-0c67f5a...

evmarMar 24, 2026, 8:45 PM
I don't know the technical details, but the kernel docs say "It exists because implementation in user-space, using existing tools, cannot match Windows performance while offering accurate semantics." https://docs.kernel.org/userspace-api/ntsync.html
vegetableMar 27, 2026, 10:22 AM
I predict a massive uptick in linux switchover as soon as installation and activation of some newer ms-office versions (2019, 2021 or 2024) become possible. I think 2019 was the first that shipped with a full fledged power query.

In my experience, as of now the one that works best and seamlessly is the 20 year old office 2007.

rkagererMar 27, 2026, 6:32 AM
This is awesome news. One application I'd love to see run in Linux is Solidworks. Is there any interest in this, what would be the most effective way to support it financially, and how big a donation do you think it would take to achieve extremely good results? (Or will it forever be stuck in VM's using passthrough GPU's?)
asdaqopqkqMar 27, 2026, 8:24 AM
If someone can get the last decent ver. of Excel and Word running on Wine, that would be awesome
ptxMar 24, 2026, 8:40 PM
Is the difference between the NT-style and POSIX-style semaphores essentially just that NT (and now this new API in Linux) supports setting a max value? Why don't POSIX semaphores support this?
trentnelsonMar 24, 2026, 9:07 PM
WaitForMultipleObjects is fascinating behind the scenes. A single thread can wait on up to 64 independent events, which is done by plumbing the KTHREAD data structure with literally 64 slots for dispatcher header stuff, plus all the supporting Ke/dispatcher logic in the kernel.

There’s never been a POSIX equivalent to this. It requires sophisticated kernel support and the exact same parity can’t be achieved in user space alone.

modelessMar 24, 2026, 10:25 PM
Yeah I was wondering if some native Linux apps might want to use it, since it is clearly useful and hard to emulate.
braiampMar 25, 2026, 9:10 AM
Linux native semaphores are enough. Linux has been able to be very performant without it. That feature seems like way too over engineered for little gains.
gpderettaMar 24, 2026, 10:57 PM
This comes up often, but what can it do that poll can't?
dwatttttMar 25, 2026, 5:32 AM
Reading the link provided by https://news.ycombinator.com/item?id=47511778, I believe "atomically acquire multiple objects". The link states they try to emulate it by performing a poll then a read, but the gap between those results in a race, which is a terrible thing to have in a synchronisation primitive.

There was also something about needing to back out if any of the reads fails to acquire, which also sounds nasty.

gpderettaMar 25, 2026, 7:33 AM
Great post.

Ah, interesting, so wfm does both the wait and the acquire!

When using eventfd it is indeed annoying having to both poll and later read to disarm the object (there are epoll tricks that can be used but are not generalizable).

The signal+wait is also a primitive that it is hard to implement atomically on posix.

kapijaMar 24, 2026, 6:44 PM
awesome, finally wine is getting proper ntsync support... and i reckon wow64 will let me run so many old games...
alfanickMar 25, 2026, 11:17 AM
I would happily pay even a subscription to Wine, if they manage to get Lightroom running smoothly. So far I need to run VM or use a Mac just to do that.
beAbUMar 25, 2026, 12:43 PM
Codeweavers.com

They'll take your money, and you'll be contributing to wine.

It looks like they do commercial wine projects. Might cost more than a coffee a day tho!

alfanickMar 25, 2026, 2:02 PM
CrossOver support of Lightroom is just as bad a wine... Realistically it will take $20-50k of dev work to make it work (and some other apps as a side effect).
eb0laMar 25, 2026, 11:50 AM
I would pay if I can use Clip Studio Paint without lag. In fact, I will try another time this easter. If works, I will need to donate.
igraviousMar 25, 2026, 1:27 AM
SeriousMMar 25, 2026, 5:48 AM
Flagged as advertisement
SXXMar 25, 2026, 6:10 AM
What advertisement?

Codeweavers is literally the company behind Wine. Without them project would never reach point where it is now.

Codeweavers developers historically been authors of 2/3 (and likely even more in past) commits in Wine.

igraviousMar 25, 2026, 9:52 AM
Uh?

CodeWeavers : Wine :: IBM/RedHat : Fedora

sourcegriftMar 25, 2026, 1:16 AM
I'd rather they focus on productivity apps than games. Linux has enough toxic users as it is. I'll praise wine when I can install 12yo office 2014
3842056935870Mar 25, 2026, 4:45 PM
[dead]
mifydevMar 24, 2026, 11:09 PM
Hm, speculating a bit, but it feels like NTSYNC is essentially a beginning of NT Subsystem for Linux, or maybe ntoskrnl as a kernel module. Feels like the most clean and fast way to port Windows, since the rest of the interfaces are in the user space in real Windows. Essentially should be almost without overhead: user: [gdi32.dll,user32.dll,kernel32.dll -> ntdll.dll] -> kernel: [ntoskrnl.ko]
jackhalfordMar 25, 2026, 8:42 PM
I wonder if having a /dev/ntsync device could make it easier for game devs to compile their games for linux in the first place, instead of having to use wine. There may be other windows specific dependencies though, but this is one less right?
dmos62Mar 25, 2026, 7:51 AM
I wish competitive shooters (or rather their anti-cheats) would run on Linux. Only reason left to use Windows.
noisy_boyMar 25, 2026, 2:22 PM
If someone is interested in hearing the author Elizabeth Figura's views on Wine and Proton: https://www.youtube.com/watch?v=ZNBKTolL5oQ
SeriousMMar 24, 2026, 7:49 PM
Does it finally support visual studio?
metalliqazMar 25, 2026, 4:31 AM
the NTSYNC change is for video games, doesn't help VS
SeriousMMar 25, 2026, 5:47 AM
Yes, true. And the 64bit support may help visual studio, right?
tuananhMar 25, 2026, 6:41 AM
I know that Wine devs are doing most of the hard works but also Valve team for doing the last mile: pushing for better UX, faster patches, pushing adoption (with their Deck device), etc...
DeathArrowMar 24, 2026, 7:43 PM
While I am not a big gamer anymore, I am curious whether this new Wine release make it possible to run Windows software such as Photoshop or Visual Studio on Linux with decent speed and decent resource usage.
dmitrygrMar 24, 2026, 8:34 PM
At least for the last decade Visual Studio and Photoshop ran just fine on wine.
xuhuMar 25, 2026, 1:14 PM
I hope Photoshop runs in the Linux VM introduced with Android 16, so I can stop carrying a laptop to edit photos and bring just a 0.5kg monitor instead.
hungryhobbitMar 24, 2026, 8:34 PM
Linux runs VS Code just fine. If you mean the larger Visual Studio suite ... why on earth would anyone want to run that garbage pile on Linux?
gigel82Mar 24, 2026, 11:38 PM
Support for Xbox Game Pass games (typically deployed as UWP / containerized) would be absolutely amazing and likely the final nail in the coffin for Windows for gaming for many people.
angelfangsMar 25, 2026, 9:53 AM
Running most of my VSTs with wine + yabridge. Amazing that transcription layer/emulation software end up having less issues than running shit native.
BlackthornMar 24, 2026, 9:25 PM
I've heard in the past that ntsync is a big deal for audio plugins via yabridge as well. Not sure how much that's going to reduce the existing CPU penalty there.
devwastakenMar 26, 2026, 7:23 PM
Wine removed 32-bit support, breaking 90% of programs people used it for.
hu3Mar 26, 2026, 7:55 PM
source? they actually just added 16bit support. Something not even Windows support anymore.
PrunktonMar 25, 2026, 7:46 AM
so apparently it is Proton GE 10.9 from July'25 adding ntsync support [0].

I'm playing on wine now for several years now, my deepest respect for the developers involved. Thank you!

[0]: https://www.linuxcompatible.org/story/geproton109-released/

igraviousMar 25, 2026, 1:21 AM
“And because Proton, SteamOS, and every downstream project builds on top of Wine, those gains trickle down to everyone.”

the gains would trickle up, no?

Night_ThastusMar 24, 2026, 7:41 PM
I'll be very interested to see how this plays out with final 3rd-party benchmarks.

Now if we can just get some decent Nvidia drivers......

k33nMar 24, 2026, 7:58 PM
What's wrong with the Nvidia drivers for Linux?
Night_ThastusMar 24, 2026, 10:51 PM
They're garbage. They're bad enough that If you have an Nvidia GPU, it's borderline impractical to game on Linux. You can, but you'll be cutting framerates in half or more in many cases.
rounceMar 25, 2026, 12:24 AM
That’s a wild exaggeration. Yes they underperform relative to the Windows drivers but my experience is far from “cutting framerates in half” nor “borderline impractical”. I’ve had the last four generations of Nvidia card (currently on 5070Ti) on Linux and played demanding games just fine.
drnick1Mar 25, 2026, 2:59 PM
This is not true at all. I game on Linux (Arch, btw) on my 3090 and every game not using some kind of kernel-level anticheat just works. I have never made formal comparisons, but my experience is that I can't notice a difference in performance relative to Windows most of the time. One exception was Helldivers 2, but the performance gap has more or less closed recently with recent Proton versions.
KomoDMar 26, 2026, 12:44 PM
> I have never made formal comparisons, but my experience is that I can't notice a difference in performance relative to Windows most of the time.

But you also have a pretty powerful card, unless you're gaming in 4K you could probably take a performance hit and not even notice.

I have a 3060 (prev: 1660 ti) and I can say that I've definitely noticed a difference in performance in lots of games.

drnick1Mar 26, 2026, 3:46 PM
I do in fact game at 4K, but actual measurements tend to place the overhead of Proton in the single digits. Going from, say, 100fps to 90fps is completely inconsequential as far as I am concerned.
braiampMar 25, 2026, 9:25 AM
The only problem with Nvidia in the last... 5 years was their wayland support and their worse than expected performance for DX12 games. Both of which were being actively worked on, where wayland support has been improving since 2 years ago and DX12 performance needs patches on all the stack, the driver is there, mesa and vkd3d patch are pending.
DuraliasMar 24, 2026, 9:38 PM
In practically every benchmark the Linux Nvidia drivers notably underperform compared to the windows driver.
MagicMoonlightMar 26, 2026, 10:17 AM
If we could get Proton for Mac now, it would be amazing.
hatmanstackMar 24, 2026, 9:10 PM
Anybody know if NTSYNC support is why the Chrome OS team moved away from native Steam support?
oompydoompy74Mar 24, 2026, 9:46 PM
Not that it really matters, but does this article read as LLM authored to anyone else?
TwisolMar 24, 2026, 10:23 PM
I saw signs of both human and LLM authorship, so it's probably at least not slop. It did take me out of it a bit though, yes.
dangoodmanUTMar 24, 2026, 8:38 PM
I had to close 3 ads before even half my screen was the article

And then it never was more than half…

NicanMar 25, 2026, 7:21 AM
I am trying to read this article on my phone without an ad blocker, and it is an impossible challenge.

Ads keeps loading and unloading, causing the page to jump around, and lose track of what I was reading.

The article is really interesting, but I am actively getting frustrated with my phone.

brutal_chaos_Mar 26, 2026, 6:57 AM
BattleEye kernel module in 3 2...
pojzonMar 25, 2026, 7:12 AM
For someone gaming on linux, is proton or wine currently ahead on the virtualization side?

Can we finally ditch windows ?

InnoraaiMar 25, 2026, 10:17 PM
[dead]
paxrel_aiMar 25, 2026, 1:04 PM
[dead]
selectivelyMar 24, 2026, 8:53 PM
[flagged]
kelnosMar 24, 2026, 9:07 PM
Why?
freediddyMar 24, 2026, 7:28 PM
[flagged]
bmenrighMar 24, 2026, 7:45 PM
No, the gains here aren't very dramatic when compared properly (against fsync), and have nothing to do with AI help. The gains come down to Linux kernel support for certain synchronization primitives like the Mutex on Windows, such that there is a more direct mapping of what a Windows binary expects to what the Linux kernel provides. See https://docs.kernel.org/userspace-api/ntsync.html for the kernel support that makes this possible.
razkaplanMar 25, 2026, 1:56 PM
[flagged]
neonstaticMar 25, 2026, 11:35 AM
> Wine 11 is different. This isn't just another yearly release with a few hundred bug fixes and some compatibility tweaks. It represents a huge number of changes and bug fixes.

What's the point of being a "journalist", when your job is to write words and instead a machine has written them? What is the point of such a "journalist"?

P.S. I am assuming "Lead Technical Editor" falls under the umbrella of "journalist" in some sense

AdamConwayIEMar 25, 2026, 12:20 PM
Hey, article author here!

I've been writing for nearly a decade, and I can assure you, all of this is human written. I've long been writing about the Linux kernel where it's been relevant to my coverage, and there are articles under my name talking about low-level technical aspects in drivers and kernels from as far back as 2017.

I get that it's hard to know what to trust out there given that Dead Internet Theory is beginning to feel like a reality, but comments like this can be quite upsetting after spending days researching and writing an article like this. I totally get criticism of the article itself, and I'm fine with that, but it feels as if people are too quick to jump on the "must be written by AI" bandwagon. I receive it, my colleagues receive it, and for the people who I know put in so much effort into their work, it can be upsetting to them as well.

As was mentioned in another thread, there were actually a couple of typos in this article when it went live. I cleaned those up once they were pointed out, but AI doesn't make typos. I get it to an extent; hostility and accusations of all kinds have been levied at writers for the years and years I've been in this industry writing long-form content and analysis. But with the proliferation of AI, that hostility has really ramped up over the last couple of years.

neonstaticMar 25, 2026, 3:08 PM
Apologies if my post hurt your feelings and I appreciate you taking the time to respond. The writing style in the piece I quoted looked very AI driven to me, that's why I said what I said.