Until you want better graphics, network, touch support, etc, etc.
Some people may not want that; and there are workarounds, even in dosbox itself; still, they are just that.
The page lists similar plans in FAQ: “To add additional functionalities (features) to the game (like online gaming, scalable HQ Grahics, HQ Audio, plugins, etc.).”
Of course there plenty of good features missing but on the other hand that’s the point.
Why start in 2d when in reality you want a 3d game?
DOSbox is delivering constraints.
The demo scene died when the constraints were gone and all that was left was showing a movie. On a C64 for example there are no animations per se but maxing out technical prowess combined with design. If it matches optimally it will make you marvel otherwise not so much.
So there is no right or wrong only what do you want?
The problem was in my opinion not that the constraints were gone, but the fact that the PC did not provide a very stable platform anymore, on which you could do some crazy low-level optimizations.
https://github.com/86Box/86Box
There are also patch sets available for modern PCs to support legacy MSDOS, and Windows 3.1/95/98/ME. Attempting to install/run on modern hardware will usually blue-screen without the workarounds. =3
It's very unlikely this sort of approach will end up with a copyright-free codebase, though it might be useful as a source for a cleanroom approach. The author shouldn't be discouraged -- lots of other recompilation efforts work this was as well, but it's a muddy place to be.
If someone do in fact care, I'm sure someone else can organize an online donation for them tissues those who care can cry into.
Otherwise please accept that Civ I is effectively public domain.
https://app.zdechov.net/c-evo/ https://sourceforge.net/projects/c-evo-eh/
What was the reason for this?
- civ 2 --> FreeCiv
- civ 3 --> OpenCiv3
- civ 4 --> ???
- civ 5 --> UnCiv
Worth mentioning this one also
Love more details on how this was done and the translation to human-readable code.
A lot of people (myself included) have XP/7 machines for retro games like Civ1 and I'd personally love to use that machine instead of my modern one to play the game.
(Or am I being hopelessly naïve by asking such a question?)
If you're lucky you stumble across it in a thrift store that wasn't paying particular attention and assumed it was a puzzle or a board game.
Question then is do I need to find a floppy drive to obtain the files or can I get them elsewhere.
Of course who knows if the floppy’s still work. I remember having problems with my Star Trek 25th anniversary floppies around 1996ish, and today it’s 30 years later.
So far as I know, Take-Two Interactive is extremely lenient, especially since they don't offer any way to purchase Civ1 or 2
Regardless, making such a modification for personal use only would be hard for a copyright owner to win a lawsuit over even if they could find out about it. But publicly distributing your derivative work like this is definitely violating the original's copyrights.
Civ 1 had good pixel art (look at those mountains! Not to mention the intro), good colors (and more of them!) and clean iconography. For me the look was part of the magic, so I never got into Civ 2.
I wish there were one for MOO2, though. With some modern rebalancing...
Nice exercise though, but I'll stick to the original.
By the way CivNet (civ1 + networking for Win 3.11) runs perfectly in Wine
But when will we get the greatest civ ever, civ 4?
https://learn.microsoft.com/en-us/dotnet/api/system.numerics...
Nothing obsolete about DOS when it comes to playing 2D games. Thanks to DOSBox and other emulators (FreeDOS is also not bad though) it is a fantastic OS (or virtual machine). DOS as a platform for (2D) games has never been better than it is today, on modern hardware running DOSBox.