There was an incident declared earlier today but this says resolved: https://status.claude.com/incidents/lhqp09kxq7pb
Outages today/yesterday were discussed in https://news.ycombinator.com/item?id=49066591 https://news.ycombinator.com/item?id=49056194
Now incident declared: https://status.claude.com/incidents/mfdtrknpxghq
You can paste your startup idea, and it will find similar startups that were shut down or abandoned, along with why they failed (when that information is available).
I'd love to hear what the HN community thinks:)
I built Crontinel (https://crontinel.com) to solve this for myself. It hooks into framework events and monitors scheduler health, worker status, queue depth, and agent runs. Open source, MIT licensed, SDKs for Laravel, Node, Python, Go, Rust, PHP.
Curious what others here use. Do you monitor your cron/queues? What tools? How did you find out when something broke?
A normal diff can show code changes, but it may not make it obvious that a prompt changed, a model changed, a tool config changed, or model output now reaches an eval/exec path.
release-gate is a Python CLI that compares a PR branch against a base ref and reports only what the PR introduced.
Example:
pip install release-gate release-gate pr --base origin/main
It can also create a lockfile for prompts/model/tool config:
release-gate lock . release-gate audit . --lock
This is early. I’m mainly looking for feedback on whether PR-scoped gating is useful, and where the static analysis is still too noisy.
We think the mechanic is quite unique, although keen to hear if people know of similar games! You essentially drag tiles across the board, and the distance between two numbers decides the arithmetic operation when they connect to each other: zero spaces is addition, one space is subtraction, two spaces is multiplication: e.g.
5 → 4 = 9
5 → _ → 4 = 1
5 → _ → _ → 4 = 20
We've spent the past month getting people to test the game. The two biggest points of feedback are: 1. People generally find the learning curve a little too steep -- we are open to any feedback on how to make the rules clearer or easier -- but we've found that almost everyone that sticks with it for more than a couple of days can solve the puzzles. 2. People find that "mixing" arithmetic is confusing -- you can combine up to two arithmetic operations (e.g. addition and multiplication) in a single chain to reach a "12 total", but there's a catch in that you can only do this for one move.
We release a new puzzle every day (all of them are set by Chris), and our aim is to make something that people enjoy coming back to and that strikes the right balance between a time-killer and a bit of a challenge.
A bit of backstory: Chris and I came up with the idea over a decade ago while we were students. We were always tinkering with prototypes but never released anything. AI coding assistants made it a lot easier to work on the game in the past couple of months (it's a mixture of human and AI development, not fully vibe-coded).
Give it a try and let us know what you think!
[0] - https://dozenal.game