It started as an experiment: can Claude play chess properly if it uses vision instead of PGN notation? Somehow it can.
The next experiment was to see whether Claude + Stockfish could explain a game. Somehow it can too.
A few sessions later, I had a system that takes my live audio notes (or text, for that matter) and a vague instruction like "analyze my last lichess game", and gives me a commented video of the game. The result is not perfect and it takes time to deliver (an hour or so), but for me it is a much more pleasant and memorable experience than clicking around Stockfish branches. It burns tokens, so make sure you have enough quota. From the session logs, the last analyzed game would have cost around $15 at API prices.
The fact that it reflects on my own thinking during the game makes it interesting from a teaching point of view, so I thought it was worth sharing.
I was frustrated with writing apps, and like most I used Apple Notes. After 2+ years immersed in Cursor, Codex and CC, I wished some interactions existed in a text editor.
The Markdown renders in place as you write it, including tables (which you can drag and resize without lining up pipes), KaTeX math and Mermaid diagrams. A lot of thought went into typography and the writing experience.
Your notes on the Mac are plain .md files in a folder with images next to them, so they open in anything else too. Each note keeps 200 versions. If you share a note with a link it syncs peer to peer over WebRTC while someone has it open, and the server that connects you only ever sees a random room id.
Most of the ~1,000 commits went into the editor itself. It's a contenteditable, and I don't let the browser restructure the document at all, which was a lot more work than I expected. Building this to be performant and cross-platform required some novel approaches, which I'll later open source. The editor is free with no account or ads, and there's an optional subscription for sync through your own iCloud.